Converting Clone Shapes into Proper Morphs
Conjectural question here,
Assuming that I like certain character shapes from previous generations of Genesis, and I want to transfer them to G8 while keeping the base topography of those shapes, is there a way to convert clone shapes into proper morphs? I'm aware of the character converters available on the Daz store, but unfortunately these won't really work, as they only apply to character presets and not shaping presets. I'm interested in this topic because I thought it would be nice to have a solid reference for the figure's topography, that could be split into regions (head, torso, arms, etc).
If there is a way to achieve this, it's probably extremely complicated. I'd much appreciate any simple workarounds available.
Comments
What are you meaning by topography? I thought shape, but then you seem to be talking about grouping.