DAZ3D Studio animation experiment

Joe_88816Joe_88816 Posts: 9
edited December 1969 in Art Studio

Hello,

I'm trying to create an animation movie based on a comic book by using near realistic looking characters and scenes. Since I'm no animation professional I needed an intuitive and easy-to-use software. The DAZ3D Studio software looks very promising and after some experimenting I came up with this quick-and-dirty opening scene : http://youtu.be/0cOBbjBXcf0

However I'm not so happy about the result : the characters don't look realistic enough, and whatever I try they still move like robots in a computer game. Also it is difficult to get fluid movement in fast action sequences. I want to approach the quality of the Sintel movie (https://www.youtube.com/watch?v=HOfdboHvshg).

Is this possible with DAZ3D ? If not what would you recommend ?

Thanks for the feedback.

Joeri

Comments

  • FirstBastionFirstBastion Posts: 7,762
    edited December 1969

    Sintel was done in Blender as a community project and there were plenty of people involved in making it.

    This movie Rosa was done using DAZ3D Studio plus other software and is still a good example of one man team delivering an award winning piece of animation with Daz products. Dedication, hard work, vision and talent.

    https://www.youtube.com/watch?v=MvHp90z9bq4

    Then there's Dreamlight who also does DAZ3D animations.

    https://www.youtube.com/watch?v=Gxf8dpY65Mw

    The key to all of these to give the professional look is good lighting techniques. Good lighting also requires longer render time for each frame.

  • a-sennova-sennov Posts: 331
    edited December 1969

    micjo01 said:

    the characters don't look realistic enough, and whatever I try they still move like robots in a computer game.

    There is no software I know of that will make motion of characters more realistic for you. Just keep trying and you'll see an improvements :) Get graphmate plugin and look into the motion curves of your character, compare them with the ones from mocap clips (from animate2).

    For the looks, the lighting is the key part. But do not chase the "reality" - lighting must serve the purposes of storytelling in the first place.

    Then come materials, having SSS for skin or reflection for metals may add subtle but very important highlights to the image. But, as Bastion said, it will prolong the rendering times too.

  • Joe_88816Joe_88816 Posts: 9
    edited December 1969

    I'd like to get in contact with DAZ3D experts in order to redo this short video for me. Can you recommend someone or point me to a the right forum ?

    Thanks

    Joeri Michiels

  • a-sennova-sennov Posts: 331
    edited December 1969

    This is the 'Animation' forum on daz3d.com :)

  • I think I figured out how to get more fluid movements into my DAZ figures.  Here's another short trailer that I just completed : https://youtu.be/ZDgjAVbvSws

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    that is a huge improvement

    frames per second and length are the main factors for fluid animations

    rendertimes the limiting factor

    often lower quality is a better trade off than reducing frames as for animation image render quality is not needed

    openGL can often be used even

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