Rendering - The Next Step - Advice Please

PatroklosPatroklos Posts: 533
edited December 1969 in New Users

I have begun mastering the simplest of lights and produced my first serious render, the latest iteration is the face only which is attached. However, although I am happy with it insofar as it goes, clearly I am not there yet, as the skin is without any sheen.

I understand that Age of Armours shaders are included in Daz Studio, but I have absolutely no clue about them.

I am thinking that the next logical step is for me to purchase Tutorial: Introduction to Character Surface Settings by Khory.

Is this right, or is there a better route?

Thanks

Face.jpeg
1413 x 1999 - 3M

Comments

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    I highly recommend that tutorial. It's great for beginners and also very helpful for intermediate users who want to learn more about the Age of Armour Subsurface Shader.

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    Though, that having been said, if you'd like to attach a screenshot of the skin settings, we can offer some advice on how to achieve a more realistic sheen.

  • PatroklosPatroklos Posts: 533
    edited January 2015

    Hello,

    I don't know of any skin settings because I was unaware that such things existed until I read some of the stuff on these forums and looked at the results some folks get yesterday.

    I will get the tutorial!

    BTW, where do spot renders "go"? I have done 2, they appeared to happen, but they did not show up anywhere.

    Thanks

    Post edited by Patroklos on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    BTW, where do spot renders “go”? I have done 2, they appeared to happen, but they did not show up anywhere.


    Spot renders don't 'go' anywhere, they simply show in the Viewport, and remain there until you click the Viewport, or move the camera, then they are gone.

    Spot render is just a simple way of rendering part of the Scene that you select, to give you an idea of how a particular area will look in the finished render, without having to do a full render which may take a long time.
  • StargazeyStargazey Posts: 254
    edited December 1969

    If you change the tool setting for the spot render tool to "new window" you then have the option to save it when the render finishes.

  • PatroklosPatroklos Posts: 533
    edited December 1969

    JimmyC & Stargazey thank you

  • PatroklosPatroklos Posts: 533
    edited December 1969

    I highly recommend that tutorial. It's great for beginners and also very helpful for intermediate users who want to learn more about the Age of Armour Subsurface Shader.

    What can I say except the subsurface shaders make a huge difference when you know how. It is definitely the next step up in realism.

  • zombiewhackerzombiewhacker Posts: 684
    edited December 1969

    If I may ask, does using the Age of Armour shaders mean longer rendering times?

  • PatroklosPatroklos Posts: 533
    edited December 1969

    No, seems the same

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