Camera, Aux Viewport
Hi, I have just discovered cameras, I didn't know that it is possible to set up a camera, I have been using the set up that comes with perspective view.
Some questions;-
Altering the f/stop (for example) does not seem to make a difference, so I will not see the effects of the change until I render?
Does the camera autofocus and if so what does it focus on? Is it possible to choose what it focuses on?
Is the f/stop diffraction limited as in a real camera at high f/stop? Does high f/stop require more light as in real?
Is there a way of making the render preview in the Aux Viewport use the new camera?
Is there documentation to cover all this so i don't need to trouble you folks with loads of questions?
Thanks
Comments
I have started a render using the camera 1, its very out of focus which has never been an issue till now.
I have been searching the knowledge base, found a couple of things that looked hopefully, but 404 NOT FOUND on both.
Hello,
to activate Fs/stop, you need to active DOF (Depth of field), but as it was out of focus, you probably did that.
To see what you are doing, look through the "perspective Camera", then select the camera, and you will see two "planes", near and far and a small ball (focus point), now you can adjust the camera to focus on the object you want.
Thanks, that looks remarkably simple.
I will give it a try as soon as the oof render is finished (sometimes a "wrong" photograph has some merit so I will see what appears - likely nothing but worth a look.
Wow! That is really different to a normal camera, f/22 gives an incredibly shallow DOF, I would expect that at around f/2 on a camera. Do you know if there is a reason for this difference between DAZ Studio and real life?