Shader to rotate a surface?

crifmer_a3ace2ba16crifmer_a3ace2ba16 Posts: 37
edited December 1969 in New Users

Hi guys!

Thank you so much for all your help so far. I'm having fun learning and my inn is coming together. Almost ready to start rendering scenes.

So I'm learning the hard way how objects unwrap into the UV maps and how texture .jpgs can appear upside-down because of this. I've been going back into Blender to rotate the maps so that my textures appear the right-way up, but this is really not the best solution. I'll be spending more time later getting the hang of UV mapping, but this question occurred to me:

Instead of going back into Blender, redoing the map, re-exporting the obj, and then re-importing it into Daz and repositioning, resurfacing, etc... is there a way I can rotate a surface with a shader block? I haven't yet delved into shaders in-depth, so I only have a grasp on the very basics. So if add an image to the diffuse and it's upside-down because of the UV map, can I put in a shader block which will rotate the image or the surface to put it the right-way up? The only parameters I've found are horizontal tile/offset and vertical tile/offset, nothing to rotate the image.

Thanks in advance,

-C

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