Blender crease/hard edges export to DAZ?
DrHemulen
Posts: 85
Hi There
Is there any way to export files from blender, so DAZ will read the information about creases or hard edges correctly? As in, convert them to subD edge weigths to keep the hard edges?
I think I tried all the different export formats with no luck.
Can the Blender bridge be used for this with arbitrary models? Tutorials seem focused on moving genesis models around...
Comments
No. Creases in Blender are application-specific, and in fact tutorials recommend not using it specifically because crease data doesn't transfer over when exporting.
Thanks. That's really annoying, but thanks for a clear answer. I found other threads with people trying without any resoulution.
One of my modeling apps doesn't carry over crease data as well, Silo. What I do to get around it is to put and edge loop on either side of the edge you want creased and make sure it is almost on top of the line.If it creates an edge in areas you don't want just manually adjust the points out to soften them. I know it's not the best but it is a workaround for that particular problem.
Yeah I know, that's what I'm trying to avoid to keep komplexity down :) But I guess that's the way to go.
No.
Catmull-Clark subsurf comes standard, as part of the modifier stack.
Any plans for this in Blender developement?
Studio is quite good with Pixar SubD and even some 'Adaptive Subd' stuff I've created in Cinema.
They don't need to plan for it. It's already part of Blender. Not as a plugin, as a core feature.