Blender crease/hard edges export to DAZ?

Hi There

Is there any way to export files from blender, so DAZ will read the information about creases or hard edges correctly?  As in, convert them to subD edge weigths to keep the hard edges?

I think I tried all the different export formats with no luck.

Can the Blender bridge be used for this with arbitrary models? Tutorials seem focused on moving genesis models around...

Comments

  • margravemargrave Posts: 1,822

    No. Creases in Blender are application-specific, and in fact tutorials recommend not using it specifically because crease data doesn't transfer over when exporting.

  • DrHemulenDrHemulen Posts: 85

    Thanks. That's really annoying, but thanks for a clear answer. I found other threads with people trying without any resoulution.

  • frank0314frank0314 Posts: 14,035

    One of my modeling apps doesn't carry over crease data as well, Silo. What I do to get around it is to put and edge loop on either side of the edge you want creased and make sure it is almost on top of the line.If it creates an edge in areas you don't want just manually adjust the points out to soften them. I know it's not the best but it is a workaround for that particular problem. 

  • prixatprixat Posts: 1,588
    Is there a pixar subd plugin for blender?
  • DrHemulenDrHemulen Posts: 85

    frank0314 said:

    One of my modeling apps doesn't carry over crease data as well, Silo. What I do to get around it is to put and edge loop on either side of the edge you want creased and make sure it is almost on top of the line.If it creates an edge in areas you don't want just manually adjust the points out to soften them. I know it's not the best but it is a workaround for that particular problem. 

    Yeah I know, that's what I'm trying to avoid to keep komplexity down :) But I guess that's the way to go. 

  • margravemargrave Posts: 1,822

    prixat said:

    Is there a pixar subd plugin for blender?

    No.

    Catmull-Clark subsurf comes standard, as part of the modifier stack.

  • prixatprixat Posts: 1,588

    Any plans for this in Blender developement?

    Studio is quite good with Pixar SubD and even some 'Adaptive Subd' stuff I've created in Cinema.

  • margravemargrave Posts: 1,822
    prixat said:

    Any plans for this in Blender developement?

    Studio is quite good with Pixar SubD and even some 'Adaptive Subd' stuff I've created in Cinema.

    They don't need to plan for it. It's already part of Blender. Not as a plugin, as a core feature.

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