Any way to find what scene items are emissive?
rolanddm800_70e5699a33
Posts: 27
Is there any way to find exactly what items in a scene have an active emissive surface?
I have just tried out the free Iray Simple Multi-Pass Render script, and found it rendererd a couple of props as an unwanted light source [because they had surface emissions set really low] - obviouslyy this wastes time, so without having to check every scene surface manually is there a script or another way of finding active Emissives?
Thanks
Comments
I believe you can find emissive surfaces by selecting everything in your scene, choosing "Currently Used" from the Surfaces tab, and then filtering by whatever property you want to search for. The caveat is that "Currently Used" only works if the PA didn't memorize the property (i.e. the number is white, rather than default gray).
Thanks for the reply. It did occur to me to look into the currently used tab, but I wasn't entirely sure whether that would be correct. Thanks again for the suggestion, I will try it out on my next scene.
If you have/buy it, you could use https://www.daz3d.com/iray-light-manager-pro
Iray Light Manager Pro (mentioned above) makes this a breeze. It even lets you select just them and alter them all together.
Thanks everyone, I will check that product out.