Empty viewport renders

Hi, I just bought a new GPU.
I went from an Asus 1060 to an Asus 3060 ROG STRIX OC 12GB RTX.
Of course I was curious about my render speeds when I got this installed, so I opened up DAZ, threw some characters in and hit Render.
Progress window pops up, says:
Rendering in NVIDIA IRAY
Compiling shaders - 0/1
Rendering Image
A few seconds go by, and rendering is finished with a blank window.
Whats wrong here? I just did a benchmark on my GPU and got a great score, so there shouldn't be anything wrong with the hardware.
I updated the drivers after I installed it, and everything else works fine, although I did try A.I. Upscale and the two videos I tested came out completly useless with just a bunch of colors.
I have checked some settings, says to render from Active View Port and that GPU should handle rendering.
Any ideas?
Comments
The log (Help->Troubleshooting->View Log File) is the first place to look for clues, what does it say? (Attach the log to your post)
Except for a bunch of "Could not find output property for formula", I did find this:
"[ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: Cannot render: found no usable devices."
Thats a bit worrying...
What is your nVidia driver version?
Latest; 471.41
You are using DS 4.12.1.118... Ampere support (your card) was added to 4.14.0.8, you drivers are fine, but your DS is too old for that card.
https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861
4.14.0.8 (November 10, 2020)
If I go to Preferences > Interface > Hardware Details - Current Hardware Features, everything shows..
Platform: (OpenGL)
Vendor: NVIDIA Corporation
Version: 4.6.0 NVIDIA 471.41
Hardware: NVIDIA GeForce RTX 3060/PCIe/SSE2
Features:
Multi-Texturing: Supported
Shadow Map: Supported
Hardware Anti-Aliasing: Supported
OpenGL shading Language: Supported
Pixel Buffer: Supported
Pixel Buffer Size: -Not enabled-
Maximum Number of lights: 8
Number of Texture Units: 4
Maximum Texture Size: 32768 x 32768
Thank you, PerttiA!
A new version of DS did do the trick! <3