How to make a prop "rigid"?

whitedragonwhitedragon Posts: 12
edited December 1969 in New Users

Hello, I have been trying to make scuba diver scenes with different poses, and all works well when my model is in zero pose and all props around her parented and fitted.

I attached two photos to illustrate my problem.
How I can let those gas tanks to move with model's body, but tanks and stay in correct shape? (rigid)
I tried to lock nodes, lock shapes (under menu of figure / object) but I still saw tanks and accessoires twisting according to model pose.

How to make them follow pose in rigid shape? (and can I define prop's specific "bodyparts" which I can lock as rigid?

Cheers,

KN

Scubadiver_start_pose.jpg
1136 x 879 - 88K
Scubadiver_swim_pose.jpg
1136 x 879 - 124K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,745
    edited December 1969

    After turning the tanks into a figure you need to edit the weight maps so that they are influenced by only oen bone, and have a uniform weight. You can use the Joint Editor tool to add a new bone to the figure by right-click menu, then use the Geometry Edit tool to select the tans and the Node Weight map brush tool to fill all the weight maps for the new bone with a value of 1. You will, though, have to pose the tanks (although if you set the pivot at the lower attachment point, create a new bone at the top, and set the tanks to point at the top bone you might get close0.

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