You can also save as a character preset, which will save both the morph and the skin. Then you load such preset just like you do with other characters.
I have often wondered the best way to save characters with clothes [eg, when putting together a superhero morph and costume]. What are the respective benefits of the character preset versus Scene Subset approaches over simply deleting everything but the character from the scene, then saving it as a scene?
A character preset only saves one mesh -- it won't include clothes, just the morphs and textures of the figure. The advantages of using a scene subset rather than a scene are (1) when you save it you can select what items in the scene to save, rather than saving everything in the scene, and (2) the default action when you double-click a scene subset is to merge into the existing scene, rather than replace it.
I also like to use a Wearable Preset. You load your figure and what you want them to wear. Select the figure and save as a Wearable preset and select what of the things the character is wearing you want in the preset.
What's great about this is that you can then put the clothing on different characters, and it's not just tied to the original figure.
Comments
Do you mean 'Copy'?
Select the character that you want to save, including all of the clothing etc. that you want saved with it. Then go to File > Save As > Scene Subset.
You can then merge that scene into any other new scene that you make.
Yes , i mean "copy" , sorry :P
Thanks 4 the replay.
You can also save as a character preset, which will save both the morph and the skin. Then you load such preset just like you do with other characters.
I have often wondered the best way to save characters with clothes [eg, when putting together a superhero morph and costume]. What are the respective benefits of the character preset versus Scene Subset approaches over simply deleting everything but the character from the scene, then saving it as a scene?
A character preset only saves one mesh -- it won't include clothes, just the morphs and textures of the figure. The advantages of using a scene subset rather than a scene are (1) when you save it you can select what items in the scene to save, rather than saving everything in the scene, and (2) the default action when you double-click a scene subset is to merge into the existing scene, rather than replace it.
Thanks Mike...that makes sense.
I also like to use a Wearable Preset. You load your figure and what you want them to wear. Select the figure and save as a Wearable preset and select what of the things the character is wearing you want in the preset.
What's great about this is that you can then put the clothing on different characters, and it's not just tied to the original figure.