Is there a way to include smoothing of child nodes?

For example, for a Genesis 8 Male character, I have some jeans and I want to put a phone in the jeans pocket. I put it near the thigh and the smoothing partially kicks in, is there a way to increase the radius or - more preferably - include the phone as part of the character rather than as a separate object?  

Comments

  • margravemargrave Posts: 1,822

    In the current implementation of Daz Studio, smoothing nodes can only have one target. You'd need to export the smoothed geometry and re-import it as a morph.

  • chris-2599934chris-2599934 Posts: 1,798

    You could try using a dformer with a weight map. See the link in my sig.

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