Separating eye colors
Hiya. Got a question someone might be able to answer. I'm creating a figure that requires 2 different eye colors. How can I do this? I cannot seem to disconnect the left eye/right eye presets as it puts the same color in both eyes. I wasn't able to find a workaround in the Surfaces or Parameters tabs. All the material presets are for eyeS (both), and not eyeL and eyeR.
Comments
The easiest way in DAZ Studio is to use the Geometry Editor -- see the link in my sig to a tutorial. Using this you can make the two irises separate material zones, so each can use a different texture.
Sweet. I'll check in to that. I thought I'd have to dissect and stitch maps together lol
I tried that on many new figures with no intelligible results. After selecting the surface, and it goes white (no return from that white eye- not even zeroing), I try to paste the other color in (copy the Eye material choice) from that same directory (in the diffuse color option>browse), it's just a plain solid color with a black block for a pupil. When I try to select by subject, 'irises' allocates them both (so that option is out). Using lEye grabs the whole eye, and a paste on that is one shade of drab green solid.
But I can use 2 different shoes (a loafer and a stiletto heel), and several 'hair' at the same time. Why oh why can't the eyes be separate? lol :p
I'll try again another day. My last result gave me this. I started with the Norma 7 eye (brown). Figured out how to select Irises and then Geo Edit the right eye and deselect it, then I was back to the left eye. Going through all the steps, I located the Norma 4 eye (green) and pasted it in. What I got was the picture of the green eye, in her iris (showing the lower lid, eyelashes, skin, etc).
Are you applying them by using the material presets, or by going to the Surfaces pane and navigating to the texture jpg?
I believe I've tried several methods a few times and ended up with results like that. I got another one and her iris was a drab green solid. I'll try it again. I even thought about GIMP'ing it in, but it would lose its' interactive attributes. I tried the preset from the Surfaces>materials>eyes and from the Content Library, copying the jg into clippy. I'm probably missing something, but it's kinda late. I'm trying to get my Virtual Assistant running right, loading my Cubase cart, and my DAZ cart as well, while watching the Sugar Bowl, and listening to Sirenia (whom, the lead singer Ailyn, has the eyes I'm trying to figure out. It's a condition where she has 2 different colored irises).
Here is a crop of what I'm trying to get:
Instead of using presets, go to the Surfaces pane Editor tab, select your new material zone. and in the Diffuse section click on the mini-image at the left, then browse to the desired jpg.
I think everyone has danced around a more obvious and easier solution to this problem, and that's simply to edit the texture, combining the left eye you want with the right eye. Most major characters have several colours to choose from, and it's generally better to select textures from the same set anyway so the eyes match up in all the other important ways.
In terms of materials, there's often little to no difference between eye colors besides the actual diffuse maps they use. Since a texture edit takes only a few minutes to do, and ultimately can be re-used on the same Genesis figures without any major alterations it may be the most time-effective way to get results.
You can do it fairly easy with LIE and a masking file. In LIE you would add the other eye color texture map as a layer then to that layer you would add a mask to block allbut the right or left eye. The mask is a gray scale image with white being the part of the layer that shows through and black blocks out the layer. The masks are easy to build with any good image manipulation/paint program and the UV template for the eyes as a guide (you could use the texture as a guide but is less precise. Advantage is onec the mask a made they can used over and over.
I totally nailed it. Gots me a brand new UV map jpg. It was so simple I did it in MS Paint :coolsmile: