Do you mean DAZ 3D content or the DAZ Studio, or Carrara or Bryce, application? The lack of network rendering would limit the appeal of plain DS, as would the lack of some industry-standard animation tools and functions. As for content, yes in all probability but not as hero assets - quite aside from any desire to keep a consistent appearance, pure commercial considerations (the desire to be absolutely sure the producers have the correct rights to use the cotent, and the desire to have an exclusive license to use the content so that they can control any use in advertising or licensed merchandise) would militate against the use of third-party content outside background roles. However we have seen settings and props from the DAZ store used in some, admittedly low-budget, features.
Thanks. You raise some interesting issues in both rendering and intellectual property. Rendering would be an issue for major players, but I'm more interested in low-budget animation, so network rendering isn't a huge issue. As far as IP goes, my understanding is that I can use anything I've bought in a project like a film. The only downside is that, in theory, anyone else can use that same project. Now if I customize a character…give them a particular beak nose or droopy eyes…then in theory the name and look of that character would be protected. No one else could make a similar beak-nosed character, call him the same name, and attempt to profit from that likeness. Not that such things are likely to happen on the indie-film scale. I'm just surprised that in my Googling around I haven't found a whole host of Youtube short films made with Daz.
Comments
Do you mean DAZ 3D content or the DAZ Studio, or Carrara or Bryce, application? The lack of network rendering would limit the appeal of plain DS, as would the lack of some industry-standard animation tools and functions. As for content, yes in all probability but not as hero assets - quite aside from any desire to keep a consistent appearance, pure commercial considerations (the desire to be absolutely sure the producers have the correct rights to use the cotent, and the desire to have an exclusive license to use the content so that they can control any use in advertising or licensed merchandise) would militate against the use of third-party content outside background roles. However we have seen settings and props from the DAZ store used in some, admittedly low-budget, features.
Thanks. You raise some interesting issues in both rendering and intellectual property. Rendering would be an issue for major players, but I'm more interested in low-budget animation, so network rendering isn't a huge issue. As far as IP goes, my understanding is that I can use anything I've bought in a project like a film. The only downside is that, in theory, anyone else can use that same project. Now if I customize a character…give them a particular beak nose or droopy eyes…then in theory the name and look of that character would be protected. No one else could make a similar beak-nosed character, call him the same name, and attempt to profit from that likeness. Not that such things are likely to happen on the indie-film scale. I'm just surprised that in my Googling around I haven't found a whole host of Youtube short films made with Daz.
There are plenty of DAZ content animations around, how good is another matter
certainly some are such as
Rosa http://vimeo.com/31894179 ,
The Heart of Death http://m.imdb.com/title/tt1980133/ ,
war of Ragnarok http://m.youtube.com/#/channel/UCApjkMdDnrdX5BuzegQU3BQ
http://www.daz3d.com/forums/discussion/50678/ add this to the list
there are of course many more great animations
how do i create a cgi films