So how does this work? I'm using Daz 4.7 on a mac and select a plane I've created. I then have found Ubersurface base.duf and double clicked it…hopefully applying that to the plane. But I see no effect in either the parameters or the surface controls for that plane. I'd also like to render shadows without the character casting them.
You need to select both the figure and the surfaces of that figure you want to apply the Ubersurface base too, then you'll have the Fantom option on the surfaces for that figure.
Thanks. That worked. The surface options on that figure now include a host of new options. I turned the Fantom on, however, but still see the figure in the render. What else must be done to render just the shadow that figure casts?
Did you change all of the surfaces on the figure? It's the thing you want to cast shadows that need to be made into a Fantom, not the surface that takes the shadows.
I see….It only applied to the figure not the clothes. Apparenly i have to apply that ubersurface to each element. Not just the jacket but every component of the jacket (body sleeves, etc). That's a bit of a pain. You'd think it would apply to everything parented to the figure.
Comments
Apply UberSurface and use Fantom
Hi..touching back to this...I have ubersurface, but I don't see Fantom?
Hi..touching back to this...I have ubersurface, but I don't see Fantom?
After you apply UberSurface, Fantom will be near the bottom, above Raytrace, Accept Shadows, etc.
So how does this work? I'm using Daz 4.7 on a mac and select a plane I've created. I then have found Ubersurface base.duf and double clicked it…hopefully applying that to the plane. But I see no effect in either the parameters or the surface controls for that plane. I'd also like to render shadows without the character casting them.
You need to select both the figure and the surfaces of that figure you want to apply the Ubersurface base too, then you'll have the Fantom option on the surfaces for that figure.
Thanks. That worked. The surface options on that figure now include a host of new options. I turned the Fantom on, however, but still see the figure in the render. What else must be done to render just the shadow that figure casts?
Did you change all of the surfaces on the figure? It's the thing you want to cast shadows that need to be made into a Fantom, not the surface that takes the shadows.
I see….It only applied to the figure not the clothes. Apparenly i have to apply that ubersurface to each element. Not just the jacket but every component of the jacket (body sleeves, etc). That's a bit of a pain. You'd think it would apply to everything parented to the figure.