Odd export problem

Hello, fellow Daz users!

This is probably a very beginner level problem, but it seems to be not covered in FAQ section.

So, I've animated a Genesis 8 Basic Female figure in Daz (just a simple switch between two different poses) and wanted to export it using COLLADA (.dae) format, but when I load the resulting DAE file in other 3D programs (such as C4D, Maya or Marvelous Designer), animation seems to be significantly incorrect - some bones are not bending/twisting as they're supposed to, morphs work incorrectly etc.

Within my Daz file everything seems to work as it should, but something goes wrong when I use this DAE format.

How do you think, what can be wrong? This seems to be a very basic thing to do...

I'm attaching pictures with export settings, as well as illustrations of what exactly goes wrong + the DAZ file.

Thanks in advance,

Tim

11.png
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duf
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W1.png
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W2.png
1920 x 1080 - 354K
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