Bug Report: Lens Stereo Offset goes on the wrong axes

I'm experimenting with 360 stereo images out of iray and something I've noticed is that when the camera lens distortion type is set to spherical, the lens stereo offset is going on the wrong axis. Meaning if I have the camera node pointed in a certain direction, then the lens stereo offset variable will move the camera in or away from the direction its pointing rather than perpendicular to it (or along the z axis rather than the x axis). 

This seems to me like an obvious bug, so I'm reporting it here. 

Comments

  • barbultbarbult Posts: 23,882

    To report a bug, you have to sumbit a help request.

    360 stereo offset has never worked in Daz Studio.

  • DiasporaDiaspora Posts: 439

    barbult said:

    360 stereo offset has never worked in Daz Studio.

    Thanks, good to know. Didn't know at first if I was doing something wrong.  

  • barbultbarbult Posts: 23,882

    Diaspora said:

    barbult said:

    360 stereo offset has never worked in Daz Studio.

    Thanks, good to know. Didn't know at first if I was doing something wrong.  

    No, I don't believe you are doing anything wrong. There is even a commercial Daz product that generates 360 stereo anaglyph images, but if you look at their 360 samples, they also have the problems that you identified. There are old forum threads about unsuccessful attempts to do 360 stereo in Daz Studio. 

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