Some morphs broken after export to FBX using subdivision 1
qlee
Posts: 12
Hi,
I am trying to export Genesis 8.1 model with a lot of morphs as FBX. This works fine if I do not use subdivision.
If I use subdivision (I know that this breaks the rigging, but I found a way to repair it later), only the first 'x' morphs seem to work (have not counted the 'x' yet). All other exported morphs seem to be there, but they don't do anything anymore.
Anyone got some idea what could cause this behavior? Same happens with the Daz2Unity bridge, but I guess it's just using same FBX export. I tried DAZ Studio 4.10 and latest 4.15, same behavior.
Comments
Nevermind, seems it's a bug in Unity itself, as generated FBX work fine in Blender.