Problem with Dark Ops Ready to Render Bundle

Can anyone guess as to why I'm having the issue seen in the image below with the Zombie pants? I have all of the required components installed.
This is vexing me!


DarkOps.jpg
1690 x 1300 - 849K
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Can anyone guess as to why I'm having the issue seen in the image below with the Zombie pants? I have all of the required components installed.
This is vexing me!
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Just found this too. I've seen it when something is instanced, grouped, and scaled. I cant figure out a fix though, nothing I usually do is working- guess they'll have to be half-nekkid until we get an answer.
For Iray- I found out it works pretty well to (right click) select all lights and change lumen to 8000.0
I submitted a help request about this pants fitting problem. The response was that they are submitting it to the bug tracker. It would be nice to get a fix, but it is an awfully old product, so I'm not real hopeful.
Ok found a fix (sort of) - reload the AFC pants product onto each M4 Reduce FBMBulk to -1.15 and FBMBodyBuilder to -0.61. There is one instance (at least) so that M4 instance target will need the pants parented. There will be some pokethrough but thats good for zombie clothes, eh? Thayz been a nibblin'
I have the same problem. I was hoping someone with more experience than myself would mention it!
I'll keep an eye on this thread.