Problem with Dark Ops Ready to Render Bundle

GreybroGreybro Posts: 2,506

Can anyone guess as to why I'm having the issue seen in the image below with the Zombie pants? I have all of the required components installed.

This is vexing me!

DarkOps.jpg
1690 x 1300 - 849K

Comments

  • MarshianMarshian Posts: 1,465
    edited January 2018

    Just found this too. I've seen it when something is instanced, grouped, and scaled. I cant figure out a fix though, nothing I usually do is working- guess they'll have to be half-nekkid until we get an answer. 

    For Iray- I found out it works pretty well to (right click) select all lights and change lumen to 8000.0 

    Post edited by Marshian on
  • barbultbarbult Posts: 24,878

    I submitted a help request about this pants fitting problem. The response was that they are submitting it to the bug tracker. It would be nice to get a fix, but it is an awfully old product, so I'm not real hopeful.

  • MarshianMarshian Posts: 1,465

    Ok found a fix (sort of) - reload the AFC pants product onto each M4 Reduce FBMBulk to -1.15 and FBMBodyBuilder to -0.61. There is one instance (at least) so that M4 instance target will need the pants parented. There will be some pokethrough but thats good for zombie clothes, eh? Thayz been a nibblin'

  • I have the same problem.  I was hoping someone with more experience than myself would mention it!

    I'll keep an eye on this thread.

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