Rendering in Half Width?
Diaspora
Posts: 440
So, a common stereoscopic 3d format is that you'll have a video file that is 1920 by 1080 (for example) and then you'll have two strips of footage that are shrunk 50 percent horizontally and then in a suitable vr media player they are stretched back to full width so that the vr headset has two 1920 by 1080 videos displayed.
If I render out of iray full 1920 by 1080 footage only to shrink them by half in after effects, it's obvious I'm wasting quite a lot of rendered data, but what if I output out of DAZ half width footage? 50% less pixels means way faster renders. Is this possible?
Comments
You can set the dimensions in the render settings - general - aspect ratio
Hmm, I'm not sure I'm communicating what exactly I mean, yes I know I can set the dimensions right in the render settings, what I'm trying to do is actually have the output 'squished'
So, I'm trying to get DAZ Studio to natively output this
While only setting my file to 960 by 1080 in render settings just yields me this
Again, I know I can just render 1920 by 1080 and then narrow it by 50% in after effects or photoshop and call it a day, but especially on a very large batch render, that would lead to a gigantic amount of wasted pixels/iray iterations/wattage/time/etc.
I don't think there are any options for rendering in half size in one direction. That doesn't match with, that the render proces tries to simulate a camera.
You could render it in 1/4 size and then scale up the height in post processing.
"You could render it in 1/4 size and then scale up the height in post processing."
Huh, that's an interesting idea.
I'm gonna go ahead and experiment with that.