Strand-based hair not visible in render or viewport in DazStudio 4.15

I know there are already a few threads about this, but none of them have helped so far.

When trying to use the strand-based hair tool, I can view the guide hairs in the viewport but the model is bald in the render. The model is also bald when using preview PR hairs. Some of the fixes I've tried so far:

  1. Make sure that the geometry edit tool is not selected.
  2. Increase Render Line Tesselation Sides until the hair appears.
  3. Unparent the hair from the model and use the "Fit To" option instead.

None of these have helped. How can I get the hair to show up? 

Comments

  • felisfelis Posts: 4,305

    Is it an actual render and not Iray preview?

    Ad 1) also includes Mesh Grabber if you have that.

    Do you have other strandbased hair and have you tried that?

    Which hair are we talking about?

  • plimfeltplimfelt Posts: 0

    felis said:

    Is it an actual render and not Iray preview?

    Ad 1) also includes Mesh Grabber if you have that.

    Do you have other strandbased hair and have you tried that?

    Which hair are we talking about?

    I assume it's actual render, pressing Ctrl+R.

    I'm on the node selection tool when rendering, but I've tried every tool.

    I'm using the "Create new strand-based hair" option that comes with DazStudio.

  • felisfelis Posts: 4,305

    After the creation, have you then painted where you want the hair to be?

  • plimfeltplimfelt Posts: 0

    felis said:

    After the creation, have you then painted where you want the hair to be?

    Painting the head is part of the creation process, right? You choose the visible areas -> paint where to grow -> distribution/density -> comb/style -> clumping -> tweaking.

    Like I said, the style curves are visible in the viewport so it looks like it's good to go but the actual hairs don't show up.

  • perlkperlk Posts: 854

    Don't know if you ever found an answer to this, but I found that parenting the hairs to the head makes them invisible. If you change parent to none, they show up in rendering.

  • ShadowBox24ShadowBox24 Posts: 184
    edited June 2022

    Hi Plimfelt,

    In SBH Editor:
    Once you create SBH and click OK in editor.

     

    Once in Daz:

    PARAMETERS TAB
    Select SBH in scene and find Misc, click fit to and select your Genesis model .....Move model head and undo move and you should have SBH fit your figure.
    NEXT
    Still in PARAMETERS - Find LINE TESELLATION and turn on PREVIEW PR HAIRS.  Yellow curves will now turn white.
    NEXT
    Go to SURFACES - Select SBH and look for viewport color(which is white), choose a color and hair should be viewable in Viewport
    NEXT
    To change hair color for rendering - select ROOT TRASMISSION/TIP TRANSMMISSON (which is just under viewport color) choose your hair color.
    NEXT
    Go to HAIR ROOT COLOR/HAIR TIP COLOR and choose chosen hair color.
    NEXT
    You could leave and go back to viewport and RENDER to check hair  coloring .......OR you could play around with HAIR ROOT HIGHLIGHTS/HAIR TIP HIGHLIGHTS but is not essential.

     

    Good luck!

    Post edited by ShadowBox24 on
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