Grasp Helper for Genesis 8 and Genesis 8.1 - ideas?

245

Comments

  • ArtiniArtini Posts: 9,673
    edited June 2021

    My first trial with Grasp Helper on Gustave - https://www.daz3d.com/gustave-hd-for-genesis-8-male

    Need to practice more - have to find or create a nice grasp poses.

    image

    Gustave02sc02pic01.jpg
    1200 x 1200 - 350K
    Post edited by Artini on
  • PixelSploitingPixelSploiting Posts: 898
    edited June 2021

     My quick and dirty method for this is to either use "gloves" and "stockings" made of the copied character geometry at the base subdivision level or a full body headless "suit" made the same way. All material zones except the single one for the entire piece removed, the textureless material set with a pitch black opacity map of 1x1 pixel to keep the material and texture memory consumption at minimum.

     Works good enough.

    Post edited by PixelSploiting on
  • ArtiniArtini Posts: 9,673
    edited June 2021

    Wish something like that would be possible, right out of the box, without additional tweaks.

    image

    Gustave03gh.jpg
    1200 x 1200 - 378K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,673
    edited June 2021

    Now I got it.

    This item has a misleading name - it should be named Squeeze Helper - it does not grasp anything.

    It squeezes items instead - a bit dissapointing on that.

    I would like to really see a grasp helper, that help with posing figures that grasp something.

    Example of grasp usage: "she grasped the bottle"

    Post edited by Artini on
  • I'm still kind of lost on how this is any different than making it yourself, (hide every part of the G8 you don't need, export as obj with higher subd, import back, add as collision object on the object you want grabbed/squeezed, hide the obj)

    does this improve in any way how the smoothing mod actually works or something? 

  • MelissaGTMelissaGT Posts: 2,611

    PixelSploiting said:

     My quick and dirty method for this is to either use "gloves" and "stockings" made of the copied character geometry at the base subdivision level or a full body headless "suit" made the same way. All material zones except the single one for the entire piece removed, the textureless material set with a pitch black opacity map of 1x1 pixel to keep the material and texture memory consumption at minimum.

     Works good enough.

    Would you be able to expand upon this a bit more? I'm always on the lookout for good "squish" methodolgy for things like belts, shorts, stockings, etc...and so far I've only been using either Mesh Grabber, which is useful sometimes but runs into issues with the lack of geometry to deform, or ZBrush morphs imported back through GoZ (which can be time consuming when I'm feeling lazy, which is most of the time).  

  • plasma_ringplasma_ring Posts: 1,025

    mazinkaiserzero said:

    I'm still kind of lost on how this is any different than making it yourself, (hide every part of the G8 you don't need, export as obj with higher subd, import back, add as collision object on the object you want grabbed/squeezed, hide the obj)

    does this improve in any way how the smoothing mod actually works or something? 

    There are a lot of utilities for sale here that attempt to turn more complex solutions into something a user can do with a few clicks. Whether or not they're actually less complicated than doing it yourself depends on the design of the tool and how easy the process is to automate, but for someone who likes Daz because they usually don't need to handle that kind of process (which can be pretty intimidating to someone who has only ever loaded premade stuff), it can be worth it. Based on other people's results, this looks to me like that kind of product. 

     

  • WillowRavenWillowRaven Posts: 3,787

    plasma_ring said:

    mazinkaiserzero said:

    I'm still kind of lost on how this is any different than making it yourself, (hide every part of the G8 you don't need, export as obj with higher subd, import back, add as collision object on the object you want grabbed/squeezed, hide the obj)

    does this improve in any way how the smoothing mod actually works or something? 

    There are a lot of utilities for sale here that attempt to turn more complex solutions into something a user can do with a few clicks. Whether or not they're actually less complicated than doing it yourself depends on the design of the tool and how easy the process is to automate, but for someone who likes Daz because they usually don't need to handle that kind of process (which can be pretty intimidating to someone who has only ever loaded premade stuff), it can be worth it. Based on other people's results, this looks to me like that kind of product. 

    Like me ... It's faster, and therefore cheaper (since time is money - meaning - the more time it takes me to do something 'extra' myself, the less money I make on one project/client - the faster I can finish a scene, the sooner I can get another paying gig) for me to buy a time-saving script than to attempt it myself. But it also has to be easy to use, or I just lost more money.

  • GordigGordig Posts: 10,173

    By comparison, I tried running Shape Reprojector to compare the results, and it's been running for nearly 13 hours with no visible results yet. Grasp Helper runs very quickly.

  • ArtiniArtini Posts: 9,673
    edited June 2021

    It is a very powerfull tool and I really like it now much better. One click and the result is below.

    Gustave is so strong, that he can squueze even the glass bottle, he has just grasped.

    image

    Gustave04pic01.jpg
    1200 x 1200 - 266K
    Post edited by Artini on
  • melissastjames said:

    PixelSploiting said:

     My quick and dirty method for this is to either use "gloves" and "stockings" made of the copied character geometry at the base subdivision level or a full body headless "suit" made the same way. All material zones except the single one for the entire piece removed, the textureless material set with a pitch black opacity map of 1x1 pixel to keep the material and texture memory consumption at minimum.

     Works good enough.

    Would you be able to expand upon this a bit more? I'm always on the lookout for good "squish" methodolgy for things like belts, shorts, stockings, etc...and so far I've only been using either Mesh Grabber, which is useful sometimes but runs into issues with the lack of geometry to deform, or ZBrush morphs imported back through GoZ (which can be time consuming when I'm feeling lazy, which is most of the time).  

     

     It's simply hacking the base character mesh to pieces, keeping only the parts you want to collide with, then using it as invisible outfit to set the collison for smoothing. I'm using blender for removing the parts and then after re-importing it's rigged with mesh transfer. Technically speaking, Daz geometry editor also could be used for this, even easier because of the no re-rigging needed. But Daz native geometry editor is too crashy for me. Especially on removing surfaces from the model. Afterwards I'm saving it as a wardrobe item with prefered character base.

     Then you only need to add smoothing modifier to the character body, keep it as "Generic" and smoothing iterations at 2 at best (any higher and this starts removing HD morph details).

     

  • mazinkaiserzeromazinkaiserzero Posts: 200
    edited June 2021

    I'm quite happy with the speed of how I do it, so I'm only asking to see if it would improve the quality and decide if it's for me or not, y'all don't have to get all defensive about buying it for whatever reason. I do get things that speeds up my process of making scenes, like 3Duniverse tools, which is one of the reasons I can make the duplicates, etc, fast enough to my liking. Then I suppose I can take it as it not improving the way smoothing works by default yes

    Post edited by mazinkaiserzero on
  • Gordig said:

    By comparison, I tried running Shape Reprojector to compare the results, and it's been running for nearly 13 hours with no visible results yet. Grasp Helper runs very quickly.

    Has anyone ever gotten that product to work? Not being sarcastic, but it either runs forever and does nothing or it crashes. Pure piece of garbage.

  • marblemarble Posts: 7,500

    To my mind this is the kind of thing that should be part of the base application. Poking a finger into flesh should produce a passably realistic effect rather than simply disappearing through the surface. Leaving it to a PA to produce and sell what to my mind is really a fix seems a bit off. But then I guess I could say the same about all these quite expensive products that correct the way hips and legs bend, etc.

  • GordigGordig Posts: 10,173

    marble said:

    To my mind this is the kind of thing that should be part of the base application. Poking a finger into flesh should produce a passably realistic effect rather than simply disappearing through the surface. Leaving it to a PA to produce and sell what to my mind is really a fix seems a bit off. But then I guess I could say the same about all these quite expensive products that correct the way hips and legs bend, etc.

    To say nothing of folks like Alberto, whose products mostly introduce exotic functionality into DS that is standard fare in most other 3D apps.

    MeneerWolfman said:

    Gordig said:

    By comparison, I tried running Shape Reprojector to compare the results, and it's been running for nearly 13 hours with no visible results yet. Grasp Helper runs very quickly.

    Has anyone ever gotten that product to work? Not being sarcastic, but it either runs forever and does nothing or it crashes. Pure piece of garbage.

    Just tried running a more simple test, where I'm having a sphere impact a cube. It's been running for over 20 minutes.

  • takezo_3001takezo_3001 Posts: 1,997

    PixelSploiting said:

     My quick and dirty method for this is to either use "gloves" and "stockings" made of the copied character geometry at the base subdivision level or a full body headless "suit" made the same way. All material zones except the single one for the entire piece removed, the textureless material set with a pitch black opacity map of 1x1 pixel to keep the material and texture memory consumption at minimum.

     Works good enough.

    Yeah, that is what I could easily do without buying a script, as I don't mind doing a little extra work sometimes if I can come up with solutions without spending money... but I really don't begrudge others that want automatic solutions as that is what's literally funding Daz studio and this company, so I hope it really sells; it's just that the product is not for me.

  • LoonyLoony Posts: 1,817
    edited June 2021

    Artini said:

    Now I got it.

    This item has a misleading name - it should be named Squeeze Helper - it does not grasp anything.

    It squeezes items instead - a bit dissapointing on that.

    I would like to really see a grasp helper, that help with posing figures that grasp something.

    Example of grasp usage: "she grasped the bottle"

    Then use Mesh GRABBER, thats for grabbing stuff ;) and for that panties, exact your need, you select the pants, use meshgrabber and moves it to the finger, then add a smothing modifier on the pant and it will go around it.

    Post edited by Loony on
  • ArtiniArtini Posts: 9,673
    edited June 2021

    Yes, I also like the speed of Grasp Helper - https://www.daz3d.com/grasp-helper-for-genesis-8-and-genesis-81

    It runs almost instantaneously on 2 years old computer and Daz Studio Pro 4.15.

    Below is another example using Brute 8 - https://www.daz3d.com/the-brute-8

    image

    Brute801sc04pic04.jpg
    1200 x 1200 - 293K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,673
    edited June 2021

    I have applied GH twice to both cans.

    image

    Brute801sc05pic02.jpg
    1200 x 1200 - 275K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,673

    Loony said:

    Artini said:

    Now I got it.

    This item has a misleading name - it should be named Squeeze Helper - it does not grasp anything.

    It squeezes items instead - a bit dissapointing on that.

    I would like to really see a grasp helper, that help with posing figures that grasp something.

    Example of grasp usage: "she grasped the bottle"

    Then use Mesh GRABBER, thats for grabbing stuff ;) and for that panties, exact your need, you select the pants, use meshgrabber and moves it to the finger, then add a smothing modifier on the pant and it will go around it.

    Thanks, I will try that.

     

  • M-CM-C Posts: 104

    Did anyone try to grasp another figure yet?

  • ArtiniArtini Posts: 9,673
    edited June 2021

    Wow, so many possible uses - grab a couch...

    image

    GrabAcouch01.jpg
    1200 x 1200 - 276K
    Post edited by Artini on
  • hrzlpk2015hrzlpk2015 Posts: 24

    Artini said:

    Wow, so many possible uses - grab a couch...

    image

    Wow, the results are really intriguing 

  • takezo_3001takezo_3001 Posts: 1,997

    M-C said:

    Did anyone try to grasp another figure yet?

    Really, if you can get 2 characters that can grab each other, then it may be worth it! 

  • ArtiniArtini Posts: 9,673

    Thanks for the comments, hrzlpk2015

    I was not convinced from the beginning, but now I see so many possible uses to explore...

     

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    @Artini, because of your renders, it has gone into my cart.  Thanks for showing us the possibilities. 

    @Loony nice work with meshgrabber.  I have it and should give it a try.

  • Rod Wise DriggoRod Wise Driggo Posts: 2,225

    Well, did purchase it. Grasping of props works well as thought but with "self-grasping" (?!) I have issues:
    - tried it on a figure with a geoshell applied which created problems
    - the default setting of the smoothing modifier (10) makes posing impossible so one has to set it to 0 to avoid serious viewport lag
    - but most important the smoothing "erases" certain morphs I applied before. Any ideas how to avoid this?

  • barbultbarbult Posts: 24,765

    I can't comprehend why the hand doing the grasping would need to be higher resolution. It seems like the thing being grabbed and squished is the thing that needs to be high resolution, so it can conform to the hand and fingers doing the squishing. What is the purpose of this "glove"?

  • ArtiniArtini Posts: 9,673
    edited June 2021

    Worlds_Edge said:

    @Artini, because of your renders, it has gone into my cart.  Thanks for showing us the possibilities. 

    @Loony nice work with meshgrabber.  I have it and should give it a try.

    You are welcome. I still have so many ideas about how to use this product.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,673
    edited June 2021
    Ensley03pic02.jpg
    1200 x 1200 - 287K
    Post edited by Artini on
Sign In or Register to comment.