Elliptical plane?
Is there a way to make an elliptical plane in Daz? I have a circular well and I just want to drop a plane in and apply shaders for both the bottom and the water level but I cannot do it with a square plane (the corners poke out) and I do not see an elliptical plane option.
Thanks!
Comments
You can use D- former to create elliptical plane.
Create > new D-former
Seriously?
I am familiar with dformers but... how would one deform a square plane into a circular plane?
DO you have a cylinder in DS? you could create a cylinder with the "height" reduced to almost nothing
Ok thanks, yes that is what I was thinking too. Cylinder it is!
You could also use a plane primitive and apply subd to make it elliptical.
Okay, how does one do that?
Create your plane to the size you want, with 1 division.
Scale one of the axes to make it a rectangle with the sort of ratio you would like your ellipse to be (you can change this afterwards).
Select it in the scene and go to Edit/Object/Geometry/Convert to Subd...
This will add one level, which won't be enough. Go the the Properties of your plane and find Mesh Resolution. The Subdivision Level slider will say 1. Turn this up to 4, which should do it quite nicely. It won't be too high poly if your plane started out with a single face. You can play about with the scale of one or other of the axes to tweak the shape.
The cylinder is probably the best option, or the SubDed plane, but you could also apply a transmap of a white circle filling a black square to the opacity channel of a plane.
Ok thanks for the responses, I am going to try all 3 just to see whats what. Plus I have yet to fiddle with transmaps but I can certainly see the potential.
I've found collapsing the scale of an axis to zero on a cylinder or cube can cause strange rendering anomalies with certain shaders, best go with the sub-d plane option.
Ok that makes sense. So I am working with the SubD option, pretty cool so far, thanks for your help everyone!
Now if I could only figure out an easy way to duplicate groups of objects, like say a torch, its flame, and its lights, all in one shot, without getting jumbled together with the objects that are being duplicated, a group of objects duplicated into a second discreet group, is this possible?
Yes, the cylinder should not have zero thickness as the renderer will then be confused as to which face it should show.