Elliptical plane?

gederixgederix Posts: 390
edited December 1969 in New Users

Is there a way to make an elliptical plane in Daz? I have a circular well and I just want to drop a plane in and apply shaders for both the bottom and the water level but I cannot do it with a square plane (the corners poke out) and I do not see an elliptical plane option.

Thanks!

Comments

  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    You can use D- former to create elliptical plane.

    Create > new D-former

  • gederixgederix Posts: 390
    edited December 1969

    Seriously?
    I am familiar with dformers but... how would one deform a square plane into a circular plane?

  • ChoholeChohole Posts: 33,604
    edited December 1969

    DO you have a cylinder in DS? you could create a cylinder with the "height" reduced to almost nothing

  • gederixgederix Posts: 390
    edited December 1969

    Ok thanks, yes that is what I was thinking too. Cylinder it is!

  • prixatprixat Posts: 1,590
    edited December 1969

    You could also use a plane primitive and apply subd to make it elliptical.

  • gederixgederix Posts: 390
    edited December 1969

    Okay, how does one do that?

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 2014

    gederix said:
    Okay, how does one do that?

    Create your plane to the size you want, with 1 division.

    Scale one of the axes to make it a rectangle with the sort of ratio you would like your ellipse to be (you can change this afterwards).

    Select it in the scene and go to Edit/Object/Geometry/Convert to Subd...

    This will add one level, which won't be enough. Go the the Properties of your plane and find Mesh Resolution. The Subdivision Level slider will say 1. Turn this up to 4, which should do it quite nicely. It won't be too high poly if your plane started out with a single face. You can play about with the scale of one or other of the axes to tweak the shape.

    Post edited by Hiro Protagonist on
  • Richard HaseltineRichard Haseltine Posts: 102,741
    edited December 1969

    The cylinder is probably the best option, or the SubDed plane, but you could also apply a transmap of a white circle filling a black square to the opacity channel of a plane.

  • gederixgederix Posts: 390
    edited December 1969

    Ok thanks for the responses, I am going to try all 3 just to see whats what. Plus I have yet to fiddle with transmaps but I can certainly see the potential.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    I've found collapsing the scale of an axis to zero on a cylinder or cube can cause strange rendering anomalies with certain shaders, best go with the sub-d plane option.

  • gederixgederix Posts: 390
    edited December 1969

    Ok that makes sense. So I am working with the SubD option, pretty cool so far, thanks for your help everyone!
    Now if I could only figure out an easy way to duplicate groups of objects, like say a torch, its flame, and its lights, all in one shot, without getting jumbled together with the objects that are being duplicated, a group of objects duplicated into a second discreet group, is this possible?

  • Richard HaseltineRichard Haseltine Posts: 102,741
    edited December 1969

    Yes, the cylinder should not have zero thickness as the renderer will then be confused as to which face it should show.

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