My Projects in 3D Digital Rendering

11921232425

Comments

  • RakudaRakuda Posts: 931
    edited June 2021

    Render of "Souks 2012" from a few angles

    See the Gou Luk bundle

     

     

    souk_page_1200.jpg
    1200 x 1553 - 754K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited June 2021

    A bit of kit bashing combined with a bike station metal thingy I made in Hexagon.

     

     

    Then, of course had to make a bar lock so it would look semi-secure.

     

     

    bicycle.jpg
    1200 x 960 - 420K
    bicycle_lock.jpg
    1200 x 960 - 914K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited June 2021

    Figure of the day as she was on sale. Why not put a Leeloo outfit on Leeloo who was $1.99 today.

     

     

     

    leeloo2.jpg
    1200 x 960 - 320K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited June 2021

    Bus Stop

     

    bus_1200.jpg
    1200 x 675 - 344K
    bus_1200C.jpg
    933 x 641 - 252K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited June 2021

    Comic Page du jour.

    What tools will facilitate the next panel which will be the search and possible hiding? Doging into a window to continue the escape inside? Crawling

    throgh a hidden sub-terranean? Who knows? Perhaps tossing the dice of the next sale will tell?

    ^__^

    Page_6.jpg
    1200 x 1553 - 627K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited June 2021

    Escape


    In the interest of  completing a page, this is a bit rough, I wanted to lay out a scene/scenario, but it is not perfect. I may rerender certain

    frames, in a similar way to the way a story told a second or third time, may change in what elements are emphasized. This is a framework

    of sorts. It is rough and a noisy render but it is a rough draft as I said.

     

    How can someone escape on rollerscates when suddenly all alley-ends are blocked? Is it realistic to break through a window after climing a fire escape?

     

    Another page, yet a rough draft still. I have some issues to work out like the broken glass and representing a broken window in the scene.

    climb_900.jpg
    900 x 1165 - 563K
    Page_8.jpg
    1200 x 1553 - 677K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited July 2021

    Randomeness

    waiting_room001.png
    1200 x 675 - 1M
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited July 2021

    Conversation between a ladybug and a butterfly.

    butterfly_ladybug_1200.png
    1200 x 960 - 1M
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited July 2021

    Been busy actually watercolor painting versus doing the digital stuff. Here is a sign I mocked up that I was playing with

    for a painting.I can toy around with lighting arrangements and depth of field etc in planning my composition.

     

     

    Here's with different lighting and some of the wiring showing.

    And the same as an early morning scene

    7654321.jpg
    1200 x 1978 - 698K
    donuts2.jpg
    1165 x 1920 - 2M
    donuts_morning.jpg
    1165 x 1920 - 2M
    Post edited by Rakuda on
  • SylvanSylvan Posts: 2,715
    edited September 2021

    Rakuda said:

    Conversation between a ladybug and a butterfly.

    I just stumbled upon this render and it's great! Such a summer feel to it. I am curious what they might be talking about!

    Post edited by Sylvan on
  • RakudaRakuda Posts: 931
    edited February 2022

    Been a while... Picking uop where I left off.

    ladybug9.jpg
    900 x 720 - 589K
    ladybug4.jpg
    356 x 594 - 106K
    ladybug3.jpg
    900 x 900 - 789K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Render of model posing

    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    model1.jpg
    900 x 555 - 145K
    65643_sm.jpg
    900 x 506 - 310K
    65643435_sm.jpg
    900 x 506 - 243K
    65643437_sm.jpg
    900 x 506 - 307K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Lighting experiments with pears rendered in Daz3d but models come from other source. I could have put a better metal shader on the knife. Oh, well...

    pears-still-life.JPG
    899 x 480 - 99K
    pears-C1-IBL-Hybrid_sm.jpg
    1200 x 975 - 576K
    Bread_Pears6_sm.jpg
    1200 x 975 - 521K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Bison

     

    Bison4_sm.jpg
    1200 x 1477 - 644K
    Bison6_sm.jpg
    1200 x 1477 - 862K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Using some 3d scans in Daz

    sm_897654342.jpg
    900 x 1165 - 398K
    sm_897654343544.jpg
    900 x 1165 - 167K
    sm_897654343544214.jpg
    900 x 1165 - 283K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Still Life

    sm_543634546457546336.jpg
    1200 x 1477 - 486K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Vaguely based on Lawnmower Man with Jeff Fahey

    sm_54678o.jpg
    1200 x 1977 - 677K
    lawnmower.jpg
    1200 x 1977 - 538K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Christine

    christine5.jpg
    1200 x 675 - 382K
    654321.jpg
    1200 x 1200 - 532K
    christine7.jpg
    1200 x 1553 - 646K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    A second view of a previous model

    564352436543.jpg
    900 x 1165 - 427K
    56435243654365.jpg
    900 x 1165 - 469K
    564352436543656.jpg
    900 x 1165 - 449K
    564352436543658.jpg
    900 x 1165 - 479K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Geometric elements based on sculpture of collapsed columns at Pioneer Square in Portland Oregon. modeled in Hexagon.

    Figure for scale reference

     

    pioneer5.jpg
    870 x 1126 - 440K
    pioneer1.jpg
    870 x 696 - 353K
    Pioneer8.jpg
    870 x 1126 - 831K
    Pioneer9.jpg
    870 x 1126 - 453K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Discovering the abandoned house

    768574352546786574.jpg
    1200 x 675 - 880K
    7685743525467.jpg
    1200 x 675 - 716K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Point of connection

    67564354.jpg
    1200 x 1553 - 597K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Model in the floppy hat

    5345587654.jpg
    1200 x 1914 - 2M
    534558765465432.jpg
    1200 x 1553 - 2M
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Render of recently purchsased lamp

    7654325436.jpg
    1200 x 1200 - 805K
    Post edited by Rakuda on
  • Rakuda said:

     Hasd to give this one a double glance it has a very realistic feel to it.

  • RakudaRakuda Posts: 931
    edited February 2022

    @FirstBastion

    The Pacific Northwest us is a place that sticks with me. Many memories there. I think that sort of scenery means something to me. There was a particular place in Juneau, Alaska that inspired this sort of scene.I would play there as a child.

    Glad it stood out to you.

     

     

    FirstBastion said:

    Rakuda said:

     Hasd to give this one a double glance it has a very realistic feel to it.

    Switzer_Creek.JPG
    674 x 688 - 129K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Kit bashing and testing new character and wardrobe bits. The pair of shorts came with some under-leggings. I am glad it worked out well to use the geometry tool and hide the extra bits. The frayed edge looks clean.

     

    32309.jpg
    1200 x 1976 - 797K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Casual Family Sedan

    Forest Road

    I have to say the Forest Road set was a nice length of road with a lot of diverse angles and opportunities for camerawork along the way. Like it quite well. I am sure the Casual Family Sedan will be a versatile addition to my library as well.

    Renders below using the listed sets.

    I especially liked the rolling hills off to the side of the road. Much scenic potential. I can see characters on a chase through the trees.

    Also worth mentioning is Cloudscape Creator - Bare Sky HDRIs for Iray, and Cloudscape Creator - Sky Cover for Iray which are phenomenally useful sets. They were used in the above images.

    I like naturalistic realism. It isn't for everyone, but I have fun with making an attempt at it.

    7654325434.jpg
    1200 x 675 - 594K
    76545.jpg
    1200 x 675 - 536K
    76546.jpg
    1200 x 675 - 498K
    76550.jpg
    1200 x 675 - 555K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 931
    edited February 2022

    Render du jour

    A moment of confrontation between a hotel guest and some bikers.

    Tighter Cropping

    A bonus image I was working on. I used some tattered phone poles from an external source, but the material zones are all messed up I am going to have to spend more time remapping surfaces than I wanted to spend today so I gave up on this for now.

    Caught_sm.jpg
    1200 x 675 - 368K
    clouds00.jpg
    720 x 720 - 428K
    Caught_Close.jpg
    1200 x 675 - 335K
    Post edited by Rakuda on
Sign In or Register to comment.