Changing facial/bone structure?
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HI guys.. my first newbie question..
I'm quite impressed with the versatility of the Genesis and Genesis 2 figures. I've been playing around with body shapes and sizes just fine.
However, when it comes to heads I'm hitting a bit of a wall. The Genesis model has a bit more flexibility when it comes to this, but I can't really get much of a variety in terms of head/facial structure. Higher cheekbones... longer heads.. flat/broken noses.. that sort of thing. I'm still playing with this, but I'm not really doing much. I'd very much like to not have all my heads look the same.
I'm still searching around both on the forums and in the program, but there's an awful lot of information here (and a lot of links I've followed no longer point to anything) and my search-fu isn't the best. Likewise, there's a lot of complexity to Daz Studio, so I'm fumbling through a bunch of tabs and panels still trying to figure out what it all does.
Any help is appreciated, even just pointing me in the right direction.
Thanks. :)
-C
Comments
There are products called Genesis Evolution Head and Body Morphs which will give you a lot more choices.
Have a look at this link
http://www.daz3d.com/genesis-evolution-head-morphs
especially the part below.
There are many other morph packages for Genesis, but these head morphs are a great start.
Ooooooooooooooo.... thank you. That's exactly what I'm looking for. Eventually I'll learn how to actually make morphs. Trying to find any sort of tutorial that involves more than assigning presets is a little tricky.