Changing facial/bone structure?

crifmer_a3ace2ba16crifmer_a3ace2ba16 Posts: 37
edited December 1969 in New Users

HI guys.. my first newbie question..

I'm quite impressed with the versatility of the Genesis and Genesis 2 figures. I've been playing around with body shapes and sizes just fine.

However, when it comes to heads I'm hitting a bit of a wall. The Genesis model has a bit more flexibility when it comes to this, but I can't really get much of a variety in terms of head/facial structure. Higher cheekbones... longer heads.. flat/broken noses.. that sort of thing. I'm still playing with this, but I'm not really doing much. I'd very much like to not have all my heads look the same.

I'm still searching around both on the forums and in the program, but there's an awful lot of information here (and a lot of links I've followed no longer point to anything) and my search-fu isn't the best. Likewise, there's a lot of complexity to Daz Studio, so I'm fumbling through a bunch of tabs and panels still trying to figure out what it all does.

Any help is appreciated, even just pointing me in the right direction.

Thanks. :)

-C

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 2014

    There are products called Genesis Evolution Head and Body Morphs which will give you a lot more choices.

    Have a look at this link

    http://www.daz3d.com/genesis-evolution-head-morphs

    especially the part below.

    What's Included and Features

    123 Evolution Head Morphs for Genesis:




    There are many other morph packages for Genesis, but these head morphs are a great start.
    Post edited by JimmyC_2009 on
  • crifmer_a3ace2ba16crifmer_a3ace2ba16 Posts: 37
    edited December 1969

    Ooooooooooooooo.... thank you. That's exactly what I'm looking for. Eventually I'll learn how to actually make morphs. Trying to find any sort of tutorial that involves more than assigning presets is a little tricky.

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