DS - GOZ - subd resolution ?

I got GOZ working and was able to send G8 to zbrush.

Question 1:

Is it required to use base resolution for the transfer? If yes, why?

Question 2:

How am I supposed to handle geografts and attachments like eye lashes etc.?

Thanks for help in advance.

Comments

  • AnimAnim Posts: 241

    Ok, found out answer 1. For non PAs resolution is limited to base.

    Not sure yet about question 2. If i change e.g. the eye in zbrush how would I take care of the lashes or the 8.1 tear geometry so that they are fitting the altered eye?

    If I send them to zbrush with the base figure they appear as subtools but I am not sure how to proceed from here.

  • Richard HaseltineRichard Haseltine Posts: 99,381

    1. Yes, for morph making, because we don't have the tools to make HD morphs.

    2. The process should handle GeoGrafts, though it's not something I've ever done. If not, export as OBJ from Blender 9so don't close it until you've checked the initial results in DS) and Edit>Figure>Morph Loader Pro certainly has an option that will let you load GeoGraft morphs.

  • AnimAnim Posts: 241

    Thanks, I will investigate more. As the additional geometries come over as subtools there might be a get them back to DS as well.

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