How can I further improve this wip postworked render in Photoshop?

How do I add godrays dust and such stuff? Would that even look good in this image or not?

Would godrays and dust add more realism or not?

How else do you think I can improve?

Feedback Urgently needed from experienced artists.

Image Size: 3840 x 2160p

 

Fat King Indulgence - Queen Malevolence.jpg
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Comments

  • RakudaRakuda Posts: 931
    edited May 2021

    IMHO - I would try to do as much as possible in Daz Studio before hitting Photoshop.

     I can see how the idea of the Godray lights filtering through the windows and giving the

    figures a slight silhouette would add a bit of drama. I always find that a bit tricky to do

    convincingly. I am trying to think of an example, but am drawing a blank.

     

    I tried something similar in the past but didn't get exactly the result I was wanting.

    Would be interested if you figure it out to see your result.

     

    Example: Below, I used a fog field and a spotlight filtering through the

    window and tweaked the glass settings. I should try it again with the 

    Godray product and see if it gives a better result. It's kind of fun to revisit 

    old projects after a long time and see how an approach changes with a

    little bit of learning.

     

     

    Might look at this product below as an example of how to set surfaces

    to get the best refraction of light in shaders and then tweak them for

    your windows.

    https://www.daz3d.com/stained-glass--iray-shaders

     

    The render below is done with Epic Props: Godrays...

    https://www.daz3d.com/epic-props-godrays-volumetric-light-for-iray

    The challenge there it seems is to get the geometry of the prop to be

    positioned so as to not cut through the geometery of objects in your

    scene so as to not make the light prop geometry obvious.

     

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    Post edited by Rakuda on
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