As I recall, if one is rendering the background on the environment's "background" - render to .jpg.
Or, put the image on a plane and then one can render to .png keeping the image visible.
Experiment to get the eyes right. Lights, shadows, etc. all play a part. Another possibility is to change the eye texture using a mat from a set that yields better results.
Hi everyone. I'm having some troubles rendering in 3delight. The eye of the model appears black and the background is not showing up while rendering in 3delight but if I render in viewport, everything is fine as you can see on these images:
3Delight (Black eyes, no background)
Viewport (All right)
Do you know what's happening?
In the rendersettings editor pane, try increasing raytrace depth. You'll need a minimum of 2 for the lightrays to penetrate all the eye surfaces, maybe up to 4, depending on how the surfaces are set up. As for the background, are you using the environment pane? Maybe post a screenshot of your settings?
I managed to fix the eyes by copying the "Eyemoisture" of an already existing model, it's probably some reflect or glossy setting I need to fix, but copying an already working model fixed this, now my only problem is the background.
Sven, no, it's not environment, the background is another 3D model I'm using:
Did you make sure the model is using proper 3DL (RSL) shaders?
I'm not sure how to check this, I just imported the background to the scene but I didn't verified for shaders, will take a look here.
Thanks =)
In the surface pane with a surface selected look in the upper left corner of the pane for the name of the shader used. If it says IRay Uber that's most likely the problem. I don't have that product so I don't know if it ships with 3DL materials presets. Check the product page or your content library! The most common 3DL shaders are the dz default shader, OmUbersurface and AoA SS shader. You can find them in your content library/shader presets. To apply a shader you need to select the object in the scene tab AND the surface(s) you want to convert, doubleclick the shader preset!
Comments
As I recall, if one is rendering the background on the environment's "background" - render to .jpg.
Or, put the image on a plane and then one can render to .png keeping the image visible.
Experiment to get the eyes right. Lights, shadows, etc. all play a part. Another possibility is to change the eye texture using a mat from a set that yields better results.
In the rendersettings editor pane, try increasing raytrace depth. You'll need a minimum of 2 for the lightrays to penetrate all the eye surfaces, maybe up to 4, depending on how the surfaces are set up. As for the background, are you using the environment pane? Maybe post a screenshot of your settings?
Thanks Sven and Catherine.
I managed to fix the eyes by copying the "Eyemoisture" of an already existing model, it's probably some reflect or glossy setting I need to fix, but copying an already working model fixed this, now my only problem is the background.
Sven, no, it's not environment, the background is another 3D model I'm using:
Thanks
About the background, rendering the door, it only appears a black retangle which is probably the glass of the door.
Did you make sure the model is using proper 3DL (RSL) shaders?
I'm not sure how to check this, I just imported the background to the scene but I didn't verified for shaders, will take a look here.
Thanks =)
In the surface pane with a surface selected look in the upper left corner of the pane for the name of the shader used. If it says IRay Uber that's most likely the problem. I don't have that product so I don't know if it ships with 3DL materials presets. Check the product page or your content library! The most common 3DL shaders are the dz default shader, OmUbersurface and AoA SS shader. You can find them in your content library/shader presets. To apply a shader you need to select the object in the scene tab AND the surface(s) you want to convert, doubleclick the shader preset!
Thanks Sven, that solved my problem.
Good to hear