Objects "metling" through surfaces
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I'm relatively new to using Daz, and most of what I've figured out is completely on my own through tedious trial and error. It took weeks before I could figure out how to render anything with a lighting setup that even worked.
That said, the biggest problem I have is objects passing through the floor or other surfaces in the scene. This mostly applies to characters feet while walking or any parts of their body if they come in contact with the floor. I do have mesh smoothing on and collision detection with the surface that the character is placed on, but in the final renders, it never seems to matter. Is there any way to get this to not happen?
Post edited by chris.newlin_d975b31671 on
Comments
Are you looking to do illustrations and/or animations?
Daz uses collision detection solely for the purpose of smoothing meshes out. This is usually used for clothing, so that poke-through is cleared up as it will 'collide' with the underlying mesh and Daz uses this information to smooth out the mesh over the top.
There are no soft or hard body physics in Daz Studio, so any collision with 'physical' objects needs to be handled manually. In short, be careful to place your figures in a way that they won't collide or pass through the objects in your scene. This is easy enough to do with stills, but takes a bit of practice to get right on animations.
Regarding the floor, there is a "Move To Floor" function (Ctrl+D or Edit>Object>Move To Floor) for any selected object which will position the object on the Ground Plane.
I'm aware of the Ctrl+D function. I always start with that and check under the plane below the characters to see if there's any poke through.
Most of the problem with it is when I'm animating something. For example, there are walk cycle aniblocks I have that force the characters feet through the ground. Are you saying that I have to manually edit each frame to keep the feet from passing through the floor?
Is the aniBlock made for the figure you are applying it to?
Yeah. It's the Skamotion V6 heel walk aniblock that I'm using on a G2 character.
Presumably, from the name, that's for a character wearing high heels. Bear in mind that, as I recall, V6 applies some scaling to the figure so that is a potential confounding issue.