HDRI Scene viewer!

Leo ChenLeo Chen Posts: 697
edited December 1969 in New Users

Does DAZ Studio have "native HDRI scene viewer"?

Hitfilm, ProWorld and mObject (for FCPX) can just import HDRI image file
and turn it into 3D background.


Does DAZ Studio have this function?

Comments

  • prixatprixat Posts: 1,590
    edited December 1969

    That would be handy.
    I use an external viewer to view my collection.

    To put one of your own HDR probes into Uberenvironment is simple but takes several steps.

    (Since Studio can read HDR and EXR files directly, you no longer need the 'convert to TIF' step.)

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    prixat said:
    That would be handy.
    I use an external viewer to view my collection.

    To put one of your own HDR probes into Uberenvironment is simple but takes several steps.

    (Since Studio can read HDR and EXR files directly, you no longer need the 'convert to TIF' step.)

    Thank you, prixat.

    Yes, it will be very handy in creating pre-rendered background.

    It will be better to accept .jpg .bmp .tif as well as .hdr and .exr.

    Can I just "read" (import?) HDRI image in .jpg or .tif format?

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    prixat said:
    That would be handy.
    I use an external viewer to view my collection.

    To put one of your own HDR probes into Uberenvironment is simple but takes several steps.

    (Since Studio can read HDR and EXR files directly, you no longer need the 'convert to TIF' step.)

    I just re-check DAZ Studio v4.7.
    There is no where to import .hdr or .exr!

    Could you tell me how you read .hdr and .exr with DAZ Studio?

  • prixatprixat Posts: 1,590
    edited December 2014

    HDRI are not quite the same as the HDR probes that we need for 3D.

    A .jpg or .png for example could never contain an HDR.

    I'm thinking of the HDR files you can get from sites like:

    http://gl.ict.usc.edu/Data/HighResProbes/

    1. Load UE2
    2. Load the chosen EXR directly into UE Colour channel.
    3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
    4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.

    Post edited by prixat on
  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    prixat said:
    HDRI are not quite the same as the HDR probes that we need for 3D.

    A .jpg or .png for example could never contain an HDR.

    I'm thinking of the HDR files you can get from sites like:

    http://gl.ict.usc.edu/Data/HighResProbes/

    1. Load UE2
    2. Load the chosen EXR directly into UE Colour channel.
    3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
    4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.

    Thank you,prixat.

    I am beginner and have a lot to learn...
    I can understand just a little bit....

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    An example of using HDRI image as an 3D background.
    PS: for HitFilm

    https://www.youtube.com/watch?v=esP4VxMyG3s

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    prixat said:
    HDRI are not quite the same as the HDR probes that we need for 3D.

    A .jpg or .png for example could never contain an HDR.

    I'm thinking of the HDR files you can get from sites like:

    http://gl.ict.usc.edu/Data/HighResProbes/

    1. Load UE2
    2. Load the chosen EXR directly into UE Colour channel.
    3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
    4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.

    Something like this but in .jpg or .tif format.
    http://www.motionvfx.com/mplugs-69.html

  • Leo ChenLeo Chen Posts: 697
    edited December 2014

    Pixel Film Studio 's FCPX3D MODEL and motionVFX's mObject all can import HDRI images(HDR probe?) in .jpg format and turn them into 3D background directly.

    Post edited by Leo Chen on
  • prixatprixat Posts: 1,590
    edited December 1969

    That's even easier just miss out step 2. (There are no HDR files involved.)

    We're just borrowing the environment sphere from UE2.

    Here's the view from Stark Tower:

    starktower.png
    600 x 337 - 266K
  • prixatprixat Posts: 1,590
    edited December 1969

    in studio:

    screenshot.jpg
    1920 x 1080 - 302K
  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Thank you for teaching, prixat. :)

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