1. Load UE2
2. Load the chosen EXR directly into UE Colour channel.
3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.
1. Load UE2
2. Load the chosen EXR directly into UE Colour channel.
3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.
Thank you,prixat.
I am beginner and have a lot to learn...
I can understand just a little bit....
1. Load UE2
2. Load the chosen EXR directly into UE Colour channel.
3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.
Pixel Film Studio 's FCPX3D MODEL and motionVFX's mObject all can import HDRI images(HDR probe?) in .jpg format and turn them into 3D background directly.
Comments
That would be handy.
I use an external viewer to view my collection.
To put one of your own HDR probes into Uberenvironment is simple but takes several steps.
(Since Studio can read HDR and EXR files directly, you no longer need the 'convert to TIF' step.)
Thank you, prixat.
Yes, it will be very handy in creating pre-rendered background.
It will be better to accept .jpg .bmp .tif as well as .hdr and .exr.
Can I just "read" (import?) HDRI image in .jpg or .tif format?
I just re-check DAZ Studio v4.7.
There is no where to import .hdr or .exr!
Could you tell me how you read .hdr and .exr with DAZ Studio?
HDRI are not quite the same as the HDR probes that we need for 3D.
A .jpg or .png for example could never contain an HDR.
I'm thinking of the HDR files you can get from sites like:
http://gl.ict.usc.edu/Data/HighResProbes/
1. Load UE2
2. Load the chosen EXR directly into UE Colour channel.
3. Use the same EXR in the 'UE Sphere' Ambient channel and switch on raytracing. (Don't forget to make the sphere visible!) :-)
4. Putting the same EXR in the 'UE Sphere' Diffuse channel will give you a preview in the viewport, but its not necessary for actual rendering.
Thank you,prixat.
I am beginner and have a lot to learn...
I can understand just a little bit....
An example of using HDRI image as an 3D background.
PS: for HitFilm
https://www.youtube.com/watch?v=esP4VxMyG3s
Something like this but in .jpg or .tif format.
http://www.motionvfx.com/mplugs-69.html
Pixel Film Studio 's FCPX3D MODEL and motionVFX's mObject all can import HDRI images(HDR probe?) in .jpg format and turn them into 3D background directly.
That's even easier just miss out step 2. (There are no HDR files involved.)
We're just borrowing the environment sphere from UE2.
Here's the view from Stark Tower:
in studio:
Thank you for teaching, prixat. :)