Base morphs for FBX export
ender570
Posts: 3
I'm using the DAZ to Maya bridge and I edited the script to allow me to choose the export rules. Before, I had so many morphs (expressions, poses, body types, etc) that it would either take forever or simply crash on the Maya side during the import.
So, I went in and set it to only export the .CTRLVS morphs.
But now my character seems to not have a rigged skeleton once in Maya.
Does anyone know if my morph rules would affect the rig? I don't think I changed anything else, but I can't seem to find any morphs that would be necessary. Are there other export rules I should be including?
Thank you!