Base morphs for FBX export

I'm using the DAZ to Maya bridge and I edited the script to allow me to choose the export rules. Before, I had so many morphs (expressions, poses, body types, etc) that it would either take forever or simply crash on the Maya side during the import.

So, I went in and set it to only export the .CTRLVS morphs.

But now my character seems to not have a rigged skeleton once in Maya.

 

Does anyone know if my morph rules would affect the rig? I don't think I changed anything else, but I can't seem to find any morphs that would be necessary. Are there other export rules I should be including?

Thank you!

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