Camera Animation Wierdness
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Anyone else noticed that if you create key frames for a camera a fair bit apart, and the transition goes from a positive to a negative angle value, the camera spins the long way around instead of the short way? In one ani I am going from Y = 20 to y = -15 over 30 frames (1 second) and the camera just goes in the opposite direction to expected.
Is there a work around to force the camera to take a smooth, shortest angular distance, turn?
Comments
Redacted
Are you suggesting smaller key frame increments? Or does having a key frame duplicated over several ticks enforce a better interpolation?
Redacted
Cool. I've tried it now and it sure helps.