Camera Animation Wierdness

Anyone else noticed that if you create key frames for a camera a fair bit apart, and the transition goes from a positive to a negative angle value, the camera spins the long way around instead of the short way? In one ani I am going from Y = 20 to y = -15 over 30 frames (1 second) and the camera just goes in the opposite direction to expected.


Is there a work around to force the camera to take a smooth, shortest angular distance, turn?

Comments

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • dan2050dan2050 Posts: 32

    cridgit said:

    This is a common problem with the way rotations are interpolated. I duplicate keyframe n at n-1 and/or n+1 (as needed) to stop such misbehaviour.

    Are you suggesting smaller key frame increments? Or does having a key frame duplicated over several ticks enforce a better interpolation?

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • dan2050dan2050 Posts: 32

    Cool. I've tried it now and it sure helps.

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