Correcting pJCMThighSide_85_L with morph loader pro missing step

Lzy_2239363Lzy_2239363 Posts: 7
edited May 2021 in Daz Studio Discussion

Hi, is there a correct method for overriding the pJCMThighSide_85_L /_R JCMs?   I've exported the mashed mesh at base resolution with the pose in place and corrected both the left and right sides.   I've then created a blend map spliting the garment between left and right sides.  I've then used morph loader pro:

Name: pJCMThighSide_85_L

Property Group: Hidden correctives

Overwrite Existing: Deltas only

Attenuate By:  The Afformentioned blend weight.

The morph loads without error but the when I pose the figure left side to 85 it overdrives the morph so the garment looks like its doing a high kick.

I've not had this problem before correcting other morphs, but I'm clearly missing some critical step when its a morph driven by a bone?

Help....  Please...

Thanks In advance!

 

 

 

PreMorph Load.JPG
994 x 671 - 99K
PostMorph Load.JPG
997 x 683 - 71K
Morph as obj.JPG
1007 x 368 - 57K
Post edited by Lzy_2239363 on

Comments

  • Catherine3678abCatherine3678ab Posts: 8,407

    Lzy said:

    Hi, is there a correct method for overriding the pJCMThighSide_85_L /_R JCMs?   I've exported the mashed mesh at base resolution with the pose in place and corrected both the left and right sides.   I've then created a blend map spliting the garment between left and right sides.  I've then used morph loader pro:

    Name: pJCMThighSide_85_L

    Property Group: Hidden correctives

    Overwrite Existing: Deltas only

    Attenuate By:  The Afformentioned blend weight.

    The morph loads without error but the when I pose the figure left side to 85 it overdrives the morph so the garment looks like its doing a high kick.

    I've not had this problem before correcting other morphs, but I'm clearly missing some critical step when its a morph driven by a bone?

    Help....  Please...

    Thanks In advance!

     

     

     

    Each leg requires its own morph. Something in here might help: https://sharecg.com/v/97315/view/3/PDF-Tutorial/Making-pJCMs-for-Clothing

     

  • lilweeplilweep Posts: 2,561

    Catherine3678ab said:

    Lzy said:

    Hi, is there a correct method for overriding the pJCMThighSide_85_L /_R JCMs?   I've exported the mashed mesh at base resolution with the pose in place and corrected both the left and right sides.   I've then created a blend map spliting the garment between left and right sides.  I've then used morph loader pro:

    Name: pJCMThighSide_85_L

    Property Group: Hidden correctives

    Overwrite Existing: Deltas only

    Attenuate By:  The Afformentioned blend weight.

    The morph loads without error but the when I pose the figure left side to 85 it overdrives the morph so the garment looks like its doing a high kick.

    I've not had this problem before correcting other morphs, but I'm clearly missing some critical step when its a morph driven by a bone?

    Help....  Please...

    Thanks In advance!

     

     

     

    Each leg requires its own morph. Something in here might help: https://sharecg.com/v/97315/view/3/PDF-Tutorial/Making-pJCMs-for-Clothing

     

    I cant actually picture what the OP is describing (because i lack reading comprehension and I only help people if they post pictures) but i think the OP said they used a weight map to attenuate by, so theoretically they dont need to make separate morphs if they attenuate on import via morph loader pro.

  • lilweeplilweep Posts: 2,561

    i think their problem is they probably mislabelled their Thigh bend morph as their thigh side morph.

    Load the .obj thigh side morph into Daz using obj import (instead of by morph loader pro) and see what it looks like by itself.

  • Catherine3678abCatherine3678ab Posts: 8,407

    lilweep said:

    Catherine3678ab said:

    Lzy said:

    Hi, is there a correct method for overriding the pJCMThighSide_85_L /_R JCMs?   I've exported the mashed mesh at base resolution with the pose in place and corrected both the left and right sides.   I've then created a blend map spliting the garment between left and right sides.  I've then used morph loader pro:

    Name: pJCMThighSide_85_L

    Property Group: Hidden correctives

    Overwrite Existing: Deltas only

    Attenuate By:  The Afformentioned blend weight.

    The morph loads without error but the when I pose the figure left side to 85 it overdrives the morph so the garment looks like its doing a high kick.

    I've not had this problem before correcting other morphs, but I'm clearly missing some critical step when its a morph driven by a bone?

    Help....  Please...

    Thanks In advance!

     

     

     

    Each leg requires its own morph. Something in here might help: https://sharecg.com/v/97315/view/3/PDF-Tutorial/Making-pJCMs-for-Clothing

     

    I cant actually picture what the OP is describing (because i lack reading comprehension and I only help people if they post pictures) but i think the OP said they used a weight map to attenuate by, so theoretically they dont need to make separate morphs if they attenuate on import via morph loader pro.

    They are talking about a figure doing the splits. There's an excellent video on YouTube covering the topic of weight maps.

  • Thanks for the comments I've upldated the original post with the screen shots

    @ lilweep, I'm pretty happy its the correct morph, see the screen grabs.  It look s like the bone is overdriving the morph.   I've always loaded corrective morphs ove the top of the morph they are designed to replace at 100% so I dont think thats the issue, but I'm clearly missing something.  @ Catherine I've skimmed your guide (thank you btw!), one question, are you loading your morphs with the figure posed or zeroed?

     

  • LZYLZY Posts: 33
    edited May 2021

    <deleted>

    Post edited by LZY on
  • Catherine3678abCatherine3678ab Posts: 8,407
    edited May 2021

    Lzy_2239363 said:

    Thanks for the comments I've upldated the original post with the screen shots

    @ lilweep, I'm pretty happy its the correct morph, see the screen grabs.  It look s like the bone is overdriving the morph.   I've always loaded corrective morphs ove the top of the morph they are designed to replace at 100% so I dont think thats the issue, but I'm clearly missing something.  @ Catherine I've skimmed your guide (thank you btw!), one question, are you loading your morphs with the figure posed or zeroed?

     

    With morphs fixing issues I leave the figure/clothing posed; use "reverse deformations" when loading the morph corrections.

    However for the replacement pFBM, in the clothing the one I'm remaking I dial out so that the replacement morph will do the entire job. As it is loaded, the program dials the new morph back in to 100%. [figure/clothing remains posed throughout]
    For making the pFBM replacements, be careful with the renaming steps. I'm not an expert at this. In my tutorial I'm making real morphs and using those to replace the generated morphs. I think some people rather than making replacement morphs, use the 'deltas only' to change the existing pFBM in the clothing, and then save them out properly of course. And for those situations the original pFBM would be left dialed in as only changes are being added to it.

    Whichever way works for you is fine AFAIK.  

    Post edited by Catherine3678ab on
  • lilweeplilweep Posts: 2,561

    yeah i think reverse deformations needs to be set to 'yes' to reverse out the current shape

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