What went wrong in my render!!?? (Solved)

ArchinaRzArchinaRz Posts: 42
edited May 2021 in Daz Studio Discussion

Hi everyone! So the case is that, when I was ready to render the scene in DAZ studio, Ive prechecked them in Iray preview mode & texture shaded mode, there's nothing wrong, but the actual render shows up some poke-through, why is that happening?

Post edited by ArchinaRz on

Comments

  • Catherine3678abCatherine3678ab Posts: 8,407

    That could be caused by the displacement values. Displacement only shows on rendered images - can do spot renders to check areas before committing to a full render.

  • ArchinaRzArchinaRz Posts: 42

    umm.. i haven't encountered a "displacement" really, could you be a little bit more specific?

  • Catherine3678abCatherine3678ab Posts: 8,407

    ArchinaRz said:

    umm.. i haven't encountered a "displacement" really, could you be a little bit more specific?

     Check the displacement channel, or possibly the normals ... over on the Surface Tab.

  • ArchinaRzArchinaRz Posts: 42
    edited May 2021

    Catherine3678ab said:

    ArchinaRz said:

    umm.. i haven't encountered a "displacement" really, could you be a little bit more specific?

     Check the displacement channel, or possibly the normals ... over on the Surface Tab.

    okay I got it! I'll go take a look!

    Post edited by Richard Haseltine on
  • ArchinaRzArchinaRz Posts: 42

    Catherine3678ab said:

    ArchinaRz said:

    umm.. i haven't encountered a "displacement" really, could you be a little bit more specific?

     Check the displacement channel, or possibly the normals ... over on the Surface Tab.

    I think it worked! Thank you!

  • Catherine3678abCatherine3678ab Posts: 8,407

    ArchinaRz said:

    Catherine3678ab said:

    ArchinaRz said:

    umm.. i haven't encountered a "displacement" really, could you be a little bit more specific?

     Check the displacement channel, or possibly the normals ... over on the Surface Tab.

    I think it worked! Thank you!

    You're welcome :-) 

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