Offsite dForce?
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Greetings!
So, my computer will handle two simple outfits being dForced. Any more than that, and the whole thing explodes, DAZ crashes, and I have to restart my computer to get it to open again. However, I often want to dForce more than that.
Is it possible to dress a figure, run the clothing simulation, save it, and import it into the main scene I'm trying to set up? How would I go about doing that?
Comments
Well how I go about it is to make a morph of the draped results. That can be then be saved and reused.
Are you trying to simulate multiple outfits at the same time? If so, don't. You can simulate one outfit (or piece of clothing, because simulating an entire outfit can also result in explosions) and then freeze it. ManFriday's dForce Companion makes it a lot easier to control what's being simulated.
Dforce also has layers, if you use layered outfits.
Simulate the clothing in a new, empty scene until it looks how you like, then save the character as a Scene Subset (file -> save as...) When you load the subset into your main scene, the clothing keeps it's simulation.
You may need to use a ground plane primitive or a copy of a chair from your main scene if the clothing needs to collide against a floor or the chair. Just don't include them when you save the subset.
Something to be aware of: if your simulation uses an animation over time (say 60 frames to pose, then 15 to stabilize) when you load the subset, it will import the whole animation. You may find the last 15 seconds "missing." The draping is still there, just re-add the extra 15 seconds to the timeline.
I do all my clothing sims for complicated scenes this way, because the less geometry there is in the scene (even if it's nowhere near the character) the faster dForce runs.
There's also the option to "Simulate Selected". That means you can select your figures and their clothing one at a a time and simulate them individually without leaving the scene. You must be careful to select both surfaces - that is the cloth and whatever it is in contact with (character, chair, etc.) for each simulation.