Geograft and fitting to technical help
Hi guys,
I want to create a doll like the dolls in clothing stores.
I got the inspiration from the product "Mannequin for G8F" by Tofusan.
My goal is to have different bodyparts witch i can move away from the body.
Working with Blender and daz3d.
Head, Upper and Lower torso are geografts. They need each a different G8F figure because of other geografts like tails or gens.
Arms, hands, legs and feet are normal wearables.
I cant find a way to do it in just one figure.
My biggest problem are the cuts. They get weird destortions when i apply morphs like victoria 8 or other peoples.
I investigated Tofusans product but i couldnt find any differencees.
I tried:
-extra bones (the rotations dont work well anymore)
-i checked the weight maps and the geometry face groups
-i tried with extra fix morphs for my charakter but i dont want to need them. Because there are alot of other figures witch i dont ow.
-i checked the edges and faces in Blender but there was all correct.
Hope someone can help. If someone want to test it by him/herself pls send privat massage than i can send the blender or obj files and the already created wearables and geografts.
Great K4YT0