Geograft and fitting to technical help

Hi guys,

I want to create a doll like the dolls in clothing stores.

I got the inspiration from the product "Mannequin for G8F" by Tofusan.

My goal is to have different bodyparts witch i can move away from the body.

Working with Blender and daz3d.

 

Head, Upper and Lower torso are geografts. They need each a different G8F figure because of other geografts like tails or gens.

Arms, hands, legs and feet are normal wearables.

 

I cant find a way to do it in just one figure.

 

My biggest problem are the cuts. They get weird destortions when i apply morphs like victoria 8 or other peoples.

I investigated Tofusans product but i couldnt find any differencees.

I tried:

-extra bones (the rotations dont work well anymore)

-i checked the weight maps and the geometry face groups

-i tried with extra fix morphs for my charakter but i dont want to need them. Because there are alot of other figures witch i dont ow.

-i checked the edges and faces in Blender but there was all correct.

 

Hope someone can help. If someone want to test it by him/herself pls send privat massage than i can send the blender or obj files and the already created wearables and geografts.

Great K4YT0

Deformation 1.jpg
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Deformation 2.jpg
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Doll.png
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Post edited by kayto93_073094d40c on
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