32 Bit Woes
This is not a complaint, just an observation. I am using 32 bit Windows 7. I load in a fresh character (Genesis 2 base male for example) and begin to add clothing (for the sake of argument, a pirate). At about the point where the character is 3/4 dressed, DAZ Studio barfs and disappears. There is no error in the log file.
This has happened to me many times. I rarely complete a male figure. I have had more luck with female figures, but I still have these crashes. Sometimes I get actual memory error messages. Sometimes DS seems to be working but I can't save anything.
I am assuming these problems are due to 32 bit memory. I have a Haswell E 6 core 16Gb system on order, so I'm hoping this won't be a problem for long.
Nevertheless it is a disappointing experience for a new user running 32 bits. I routinely use Photoshop, Sony Vegas (on 1080p), Corel, etc etc and don't experience this kind of issue.
Having said this, when DS does work, the results can be stunning.
Valkeerie
Comments
The problem you have is, as you say, using a 32bit OS. A 32bit system can only use 2gb of Ram
I hope your new system will be 64bit.
I started out using DAZ studio 4.5 on 32 bit laptop with 2 Gb of ram. My experience was similar to yours. Lots of crashes while using the user interface, lots of crashes while rendering.
I think the crashes while using the UI were mostly related to OpenGL implementation. The DAZ Studio UI uses OpenGL. Many low end laptops and desk top computers have integrate display chips from Intel that have buggy implementations of OpenGL. I think this is what causes most of the crashes while using the UI.
The crashes while rendering I think are mostly memory related.
I got a I7 system, 64 bit Win 7 pro, 16 Gb of ram and a middle of the road Nivida graphics card and it was like night and day. No more crashing all the time in the UI or when rendering.
What graphics card are you getting in your new system? You don't need an expensive, top of the line graphics card, but you should get a middle of the road one that has a good implementation of OpenGL.
I started out using DAZ studio 4.5 on 32 bit laptop with 2 Gb of ram. My experience was similar to yours. Lots of crashes while using the user interface, lots of crashes while rendering.
I think the crashes while using the UI were mostly related to OpenGL implementation. The DAZ Studio UI uses OpenGL. Many low end laptops and desk top computers have integrate display chips from Intel that have buggy implementations of OpenGL. I think this is what causes most of the crashes while using the UI.
The crashes while rendering I think are mostly memory related.
I got a I7 system, 64 bit Win 7 pro, 16 Gb of ram and a middle of the road Nivida graphics card and it was like night and day. No more crashing all the time in the UI or when rendering.
What graphics card are you getting in your new system? You don't need an expensive, top of the line graphics card, but you should get a middle of the road one that has a good implementation of OpenGL.
I currently have a 4Gb core 2 Duo system with an Nvidia 760 graphics card.
Valkeerie
Is that an OEM system? Do you have an install disk? Any Core Intel processor supports 64 bit instructions, so it can run a 64 bit OS. If it is an OEM system and you can get a 64 bit version of Windows 7 for that brand, you could re-install the OS as a 64 bit version. The license code on the COA will work for either a 32 bit or 64 bit install. If unsure, you could always create a backup image of your current installation and try the 64 bit re-installation. If something goes wrong, then you can always use the backup image to restore everything as it was. But you really shouldn't need to. You could then install up to 8 GB of ram (usual maximum for a Core 2 Duo system).