Lighting Issue in Daz-3D

goodrumwill6goodrumwill6 Posts: 0
edited November 2014 in New Users

I am having an issue with the lighting on a current project. I have included the pictures to show what is happening. The first two renders came out amazing! The third is a close-up of one of the characters, and that one keeps turning out horrible. If it helps, I'm using the lighting for "The Skeleton King" environment, and as far as I know, I'm not changing the settings for it. All I did after rendering the second picture, was change the pose of the character and zooming in.Then, it began messing up the renders with the bad image. I have not changed the lighting, nor added more lights. I even delete all the lights in the scene and have been adding the preset ones from different environments each time. The skin results are the same each time, even when I make sure the skin tone is the one I want. Has anyone else experienced this issue before?

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Post edited by goodrumwill6 on

Comments

  • Melissa ConwayMelissa Conway Posts: 590
    edited December 1969

    Happens to me all the time. Try saving the scene, shutting Studio down and reopening. If that doesn't work, restart your computer and reopen Studio and your scene.

  • goodrumwill6goodrumwill6 Posts: 0
    edited November 2014

    I had shut down the program, and I'm currently seeing if the render is going to work. It is taking FOREVER! Luckily I have other things to do as I wait to see if the skin is going to look strange again. If so, I'll do your suggestion and shut down the computer to see if that helps. Thanks!

    Post edited by goodrumwill6 on
  • KhoryKhory Posts: 3,854
    edited December 1969

    It doesn't have anything to do with the lights by the way. It is a random issue that crops up occasionally with the Age of Armour SSS shader. Most of the time saving and reloading the scene will solve the issue.

  • goodrumwill6goodrumwill6 Posts: 0
    edited December 1969

    Khory said:
    It doesn't have anything to do with the lights by the way. It is a random issue that crops up occasionally with the Age of Armour SSS shader. Most of the time saving and reloading the scene will solve the issue.

    Unfortunately, this is has been non-stop since yesterday afternoon, no matter how many times I save the scene and exit-restart the program. This is why I've been frustrated. I've tried to render this picture like 5-6 times so far, and nothing I do seems to help any. BTW, it takes about three hours for each render to complete, whereas, it used to take about 5 seconds.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Try re applying the character texture and then save. To save time you may want to do a spot render on just that characters face to see if it is working properly. You wouldn't need a very large patch to see if it was fixed it or not.

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    If that fails, go to Edit>Preferences and note the location of the temp folder, then go to that folder with DS closed and delete the files and folders it contains (if any). You will need to enable the display of hidden files and folders, at least on a Windows system, to do so.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Actually you don't need to close DS as long as you just delete the corrupted "brickyard" folder in temp. I have it happen all time when after a bunch of test renders so closing DS was not an option for me.

  • goodrumwill6goodrumwill6 Posts: 0
    edited December 1969

    jestmart said:
    Actually you don't need to close DS as long as you just delete the corrupted "brickyard" folder in temp. I have it happen all time when after a bunch of test renders so closing DS was not an option for me.

    Now that you mention it, I have seen brickyard mentioned in error messages.

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