G8M gens material over face in Substance Painter- [SOLVED]
AbnerK
Posts: 718
Hi, I've expoted G8M to Substance Painter using the UDIM method, however the Gens are over the Face. How can I eport the mesh and have the gens not over the face 1001 in Substance. It doesn't matter if I export the materials or not. I thought I could maybe import the materails after the fact but the mesh for the gens still appears at 1001 over the face. There must be a way to do it, surely. I even tried usinb Blender to export but no luck, I just edned up in the same boat with the face broken up into ears, lips and skin.
Thanks
Post edited by AbnerK on
Comments
You can transpose the 1001 UV islands for either the Face or the Gens to another UV tile in Blender's UV Editor.
I think there is a youtube video by InTheFlesh about it. (too lazy to google this for you)
Alternatively there is this post from this thread: https://www.daz3d.com/forums/discussion/comment/6502461
Thanks, I had that idea about 10 minutes before I came here, I moved the gens to a different place but I was just guessing where it went. I didn't know how to do it properly. Thanks, I'll look at those links. Thank you.
Oh, I worked it out when my head was calm. I just hit G, X, 7. Perfect! Thanks
Okay, so I got Substance painter to load the G8M with Gens and Gens on Tile 1008 but, i can't get Substance Painter to load all the maps including the gens. It will load just the gens, or all but the gens. I've added a separte fill layer just for the gens, I've had to put that in multiply for some reason. I'm sure there's a good reason pass through won't work but at least I've got a work around. Thanks.
Btw, that video tut with no sound seemed to use a premade UV for Daz which I didn't have. I hadn't exported using Base so i couldn't reimport that back to daz. I'm tired, haven't eaten so, for now that will do. Thanks.
there isnt just one way to use substance painter, but i assume your issue with "loading all the maps" is that you want them to load them as an image sequence. You have to name them in the correct convention so that each one has the UDIM tile number as prefix in file name. If using a separate fill layer for the gens, there is a way to limit it just to one UDIM tile from the udim tile selector in the layers panel.
You shouldnt have to use Multiply... no idea what channel you are even referring to though.
The concept would be the same regardless.
You dont need to reimport a UV set back to Daz anyway. YOu can just go Daz -> Blender -> Substance Painter.
I have a need for it because I find wasting time on needless steps inefficient. ...
The fact that Daz -> Substance Painter cuts time consuming step and puts everything on one layer in SP is pretty obvious.