HDRIs and reflections
I can't figure this out. Basically, I want to render dome and object (car with windshield) seperately, and merge them in post.
With "draw dome = off", the object still gets lighted, and it still reflects the dome - *unless* the object is transparent and there is nothing behind it.
In the attached image, you see:
a) dome on: the hdri sun reflected in a glass panel, and on black/white panels that are behind the glass.
b) dome off: the hdri sun is NOT reflected on the glass area, where nothing is behind it (where the dome would be visible if it was drawn).Can't wrap my head around this.
It looks to me, that the dome must always be on when you have a glass window that shows the dome, otherwise the reflections are off?
Bonus confusion: with a bit of 'glossy roughness', the glass becomes a window into the dome (it shows the dome even though it is off). Bug of feature?
Comments
You can split out reflections from specular surfaces using the Specular canvas in Advanced Settings. Using alpha masks will always exclude HDRI backgrounds, but not their reflections.
This is a HDRI with a glass pane - Daz Iray Solid Glass (not a terribly reflective glass surface) - on the left and a straight mirror surface on the right.
Full render
Specular Layer with Alpha mask not much reflection on the glass, some reflected light on the right arm
Diffuse canvas with Alpha channel - for completeness
Glossy layer with Alpha - generally handy for adding more sparkle to renders
All 3 layers combined with Alpha channel - Same as just a Beauty layer with Alpha mask
You can also just create an alpha mask for anything, and use that to help you composite.
Thanks a lot for the detailed answer. I'll explore this tonight.
Basically I want to adjust the colors for individual items so they blend better. Looks like "alpha mask for anything" will be very useful (and doesn't require 3 renders per object).
Until now, I challenged myself to adjust everything in iRay, but I think tweaking the domei/car/figure individually requires post.