DS won't show/render an alternate UV Set despite UV Tailor showing it is applied (SOLVED)
I'm trying to make a new UV Set for some shoes because the original UVs are an absolute mess.
So far, I've built the UVs I want.
Imported them into DAZ Studio via Load UV Set....
Saved them out as a UV Set asset.
Applied the UV Set.
Checked the UV with the UV Tailor plug-in for DS.
While UV Tailor shows the correct UV and the test texture I made for that UV shows fine, DS refuses to apply the test texture correctly. Preview and Render are identical.
This what UV Tailor shows:
This what DS shows:
For reference, this is the hot mess UV the shoes come with:
I've tried everything I can think of:
- Restart DS.
- Add the UV with a new name.
- Rebooted my PC. (You'd be shocked at how many things get fixed by a reboot.)
As the shoes aren't my product and I'm making textures that will be offered for sale, I can't overwrite the Default UV Set.
Has anyone seen this problem before and have a fix that makes DS use the UV Set it is set to use?
Any help would be greatly appreciated.
Comments
From the screenshot it looks as if there is a tiling value greater than 1 in effect - try resetting that in the Surfaces pane.
THANK YOU! That was the problem. I owe you for spotting that.
I'm glad it was readily fixable in the end