How can I recover a custom pose from a scene file that includes an animation?

I have a scene that has an animation.  Within this scene, I spent quite a bit of time arranging a pose.  (The pose wasn't intended to be part of the animation -- in fact, while I was arranging the pose, I had forgotten that this scene even included an animation.)  When I had it exactly how I wanted it, I saved it as a scene (not as a pose).  When I look at the preview snapshot in the smart content browser, it shows the pose exactly as I saved it.  However, when I try to load the scene, the pose seems to be completely gone -- the character is posed according to one of the animated frames.  I played the entire animation timeline, and unfortunately the animation does not seem to include my custom pose.

Questions:

1. Is there any way for me to recover the pose from the scene file?  I spent many hours perfecting it, and I'm really dreading the thought of re-doing all that work.

2. It never occurred to me that the animation would somehow override my custom pose.  Is this intended behavior?  If so, what's the recommended way to deal with this?  (Should I simply have deleted all the animations prior to setting up a custom pose?  Or, should I not rely on scene files saving the characters' poses correctly, and instead always save the pose as a separate pose file?)

Comments

  • margravemargrave Posts: 1,822
    edited April 2021

    I learned the hard way that Daz Studio really isn't suitable as an "all-in-one" scene-saving solution. You're supposed to break every scene down by poses and lighting setups and render settings and such, and then apply those presets when you're ready for the final render. Daz--especially where animation is concerned--is very brittle when it comes to keeping things the way you want them.

    Also, I'd recommend going into your OS folder and manually setting "Read only" on your custom presets, just to keep Daz from accidentally overwriting something.

    EDIT:

    The thumbnail is literally just a snapshot of your viewport when you saved the file. It will show whatever you were looking at at the time.

    Post edited by margrave on
  • Richard HaseltineRichard Haseltine Posts: 100,729

    You are not "supposed" to do any such thing, though it certainly doesn't hurt to save presets as well as the scene as insurance.

    I'm not clear what is meant by animation here, as distinct from posing - are you using an AniBlock?

  • You are not "supposed" to do any such thing, though it certainly doesn't hurt to save presets as well as the scene as insurance.

    I'm not clear what is meant by animation here, as distinct from posing - are you using an AniBlock?

    Yes, aniblocks -- I had previously been messing around with some of the default animations included with daz, and those aniblocks were still part of this scene when I created my custom pose. I went through the timeline frame by frame, and unfortunately the custom pose was not one of the frames :( I will definitely save poses separately going forward! I'm just hoping there's some way to extract the pose from this scene file because I put so much work into it originally...
  • RobinsonRobinson Posts: 751

    In future you should use Puppeteer to record poses you want to keep in a scene.   It's really easy just to place a dot in there.  It's saved with the scene and/or the character if you export that as a subset.   It's really useful in pose-to-pose animation too.

  • Richard HaseltineRichard Haseltine Posts: 100,729

    I know that people haev had issues mixing AniBlocks and Timeline animations, though it's not an area I have experimented with. You could try deleting the Aniblock tracks, working in a copy of the scene of course, and see if anything useful was left.

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