Naomi Daz, Naomi Renderos

I have Vicey Naomi product from over at renderosity. Installed Naomi Hd For Genesis 8 Female today and I am getting duplkicate id errors. The character loads but it is definetly usingiVicey's Naomi head.

 

Both product files are installed in different directories.

 

How do I solve this?

Comments

  • wscottartwscottart Posts: 442

    If I must remove one , well I guess I would remove the Daz version and return the product. So I need an answer before the 30 days is up.

  • BejaymacBejaymac Posts: 1,886

    Go get your money back.

    The problem is that vendors use a stupidly simple naming system, so you end up with two or more characters with identical internal ID, which is what's causing your issue.

  • PaintboxPaintbox Posts: 1,633

    I like it when vendors simply do the prefix like "Pix ThisCharacterName" or "FWSA CharacterName" , it prevents these problems

  • SquishySquishy Posts: 460
    edited April 2021

    Bejaymac said:

    Go get your money back.

    The problem is that vendors use a stupidly simple naming system, so you end up with two or more characters with identical internal ID, which is what's causing your issue.

    it's not reasonable to expect every vendor to come up with a unique name among every product in existence, the tech should not just choke on this kind of thing and stop working. it's 2021, requiring unique names is some 20th century crap.

    Post edited by Squishy on
  • Richard HaseltineRichard Haseltine Posts: 100,729

    I would say report this to Daz and to the renderosity vendor - one or both could avoid issues by adding a prefix to the morph name. That is soemthing you could do yourself, since it's unlikely that any add-ons will depend on the morphs, but it is a little fiddly and may not match the official fix(es) (which could break your saved scenes) so best to give the makers a chance.

  • wscottartwscottart Posts: 442

    Richard Haseltine said:

    I would say report this to Daz and to the renderosity vendor - one or both could avoid issues by adding a prefix to the morph name. That is soemthing you could do yourself, since it's unlikely that any add-ons will depend on the morphs, but it is a little fiddly and may not match the official fix(es) (which could break your saved scenes) so best to give the makers a chance.

    So if I go into the mophs of the products I'm having trouble with I can just add a prefix? The products would still call the right files without me doing anything else? But honestly I'm starting to see all kinds of duplicate issues, So I'm getting fustrated now along with all the missing product preview troubles lately.

  • BejaymacBejaymac Posts: 1,886

    It's a bit more than "a little fiddly", which is why I said "get your money back".

    The actual morph asset files can have several hundred instances of the ID, any control dials will also need modified, as will any correctives and JCMs, then we have any character and/or shaping presets, as they will also have the assets ID in them, so it can be quite a list of files needing edited.

Sign In or Register to comment.