Transfering Morphs from G2F to G2M: Why?
I was perusing the "Transfering Morphs" thread (http://www.daz3d.com/forums/discussion/24093/) and one of the topics is transferring morphs from G2F to G2M. I was wondering why this would be done?
(I mean, I can think of reasons for, let's say, more adult oriented scenes, but are there technical reasons it might be desired?)
Comments
If you had something like, for example, Flipmode's Flexions for G2F and wanted them for G2M, no such product currently exists. Same for CakeOne's recent More Expressions morphs. The only way to get similar function, until and unless such a product is made, would be to transfer them from one figure to the other. For things like expression morphs or muscularity, where the parts of the figure they work on are the same regardless of F or M, that method can work very well.
Depending on how characters are put together, if you wanted to mix and match head morphs to show a familial relationship, it could also work for that. (You wouldn't want to do that with characters that come as single presets or sliders, without separate head shapes, though.)
Ah! I'm still in the mode of thinking as "morphs" as character packs, and not like "add muscles" or such. Thanks!
Well I wanted my character JaguarElla to wear Luthbels Wildenlander and other clothes with extra rigging so I exported an obj of her base figure and imported it as a FBM for G2M adjusting rigging to figure.
http://m.youtube.com/watch?v=XLaXDKNAlek
....I don't understand what I just viewed....and I'm not sure there's enough tequila in the world to explain it.