Changing the scene id data in scene identification
MeneerWolfman
Posts: 424
I'm about done with this geograft I've been working on. The only issue I have is when I first worked on it had a wonky name that I used offhand. The prop's item name and node name is correct.
However, when I go into the "Scene Identification" window, It has a long rambling Scene ID entry based on the original name when I first started making it. It's also what shows up under properties -> geometry switching.
I don't see a way in Scene Identification to change it. Is there another place I'm suppose to go to update this information?
Thanks!
Comments
No expert here, but I have corrected a couple of products that needed this kind of fix. I don't know any way to change that without renaming the file and editing the asset name inside (there might be references to it in other resources, like the UV map), or saving it again with the right name and replacing the original.
If you are creating metadata, you'll need to change the ObjectCompatibility alias to use the new Scene ID, and update the SupportAssets. With notepad++ (and maybe others) you can search for, and replace, strings in files in an entire folder structure. Very handy for uncovering surprises.
Thanks, I'll dig around a bit more.
The strange part is both the name I've saved it as and the data I set when I saved it as a new prop don't have the original name of the obj I imported and rigged the first time around.