Shells and ghost light turning all white after a while
unused account - glossedsfm
Posts: 329
Hi,
I have some geoshells and a ghost light which after a few saves and reloads are showing up in the scene as all white. With the geoshells i just use the copy script to get them color matched to the body and its fine. But now i'm seeing the behavior on a ghost light i have setup too. The ghost light is a plane and i have it positioned a few pixels below a ceiling. I changed it to a emissive surface and changed the opacity to .001 percent.
Comments
Has the Cutout Opacity reset itself to 1, or in the case of the Geometry Shells lost an opacity map?
Not sure how to check for the opacity map but i'll check surfaces if it happens again and look for anything missing. The Cutout Opacity i did see for sure though and it was still at 0.001% on the slider.