Shells and ghost light turning all white after a while

Hi,

 

I have some geoshells and a ghost light which after a few saves and reloads are showing up in the scene as all white. With the geoshells i just use the copy script to get them color matched to the body and its fine. But now i'm seeing the behavior on a ghost light i have setup too.  The ghost light is a plane and i have it positioned a few pixels below a ceiling.  I changed it to a emissive surface and changed the opacity to .001 percent.

Comments

  • Has the Cutout Opacity reset itself to 1, or in the case of the Geometry Shells lost an opacity map?

  • Not sure how to check for the opacity map but i'll check surfaces if it happens again and look for anything missing.  The Cutout Opacity i did see for sure though and it was still at 0.001% on the slider.

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