Help restoring Genesis 8 to completely zero morphs. All my characters have deformed stomachs
flipdarkfuture_d975e74177
Posts: 13
This might sound like a weird issue, but all of the characters I have that use Genesis 8 as a base have a weird bulge to their stomachs and oddly inflated glutes. I have no idea what morph is causing the problem, because as far as I can tell, the problem is still there even when just loading the default Genesis 8 figure.
Anybody have a idea about how to solve this problem? I've tried reinstalling my Genesis 8 Starter Essentials, but the problem is still there.
Comments
Reinstalling Genesis 8 Starter essentials never helps in these cases because the problem is not in those files, neither does reinstallation of DS and/or the OS help.
To fix any ill-behaving morphs (has a non-zero default value), do as follows;
1. Open DS and load "Genesis 8 Basic Female/Male" (to an empty scene)
2. Help->Troubleshooting->View Log File (clear the log, close it and select "Save" when asked)
3. Left Click at "Active Pane Options" tab->Preferences->Choose "Show Hidden Properties" (part 4 zeroes only 'visible' dials)
4. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials) - Does the figure look 'right' now?
5. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
6. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)
When saving "Modified Assets" DS shows a dialog and asks for confirmation;
"The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"
Close DS and wait -> Open DS again and load "Genesis 8 Basic Female/Male"
Help->Troubleshooting->View Log File (Save the logfile somewhere you can easily find it)
If the figure still doesn't look fixed, attach the saved log to your post with the "Attach a file" under the "Leave a Comment" window, that way we can have a look at it.
Alright, sweet. Thanks for the reply :)
Alright, so I went through the steps you outlined on your post, but the body is still looking the same as before. Here is my log, attached at the bottom. Thank so much for helping me figure this out, it's much appreciated.
There's quite lot of warnings and problems on that log, which may also affect your figures in unexpected ways, but without digging deeper in those, it seems than the headmorph of Demona is activated by default.
If you search your drives for "Demona.dsf", how many do you find and in how many locations?
Comes up 4 times in roughly 4 different locations?
Sounds like you have Demona installed multiple times, which would explain why the procedure didn't work.
What are the paths, where the file can be found?
Two of the DSFs are in characters I saved as morphs, which I think is part of the problem. I deleted them, but the issue is still there.
I would uninstall all traces of Demona, repeat until you don't find Demona on your drives and and repeat the process I wrote.
When you "Zero The Figure", the figure should look like a plain "Out of the box" G8F, and there should not be any dials with non-zero value in Parameters-tab.
How does your's look and do you have any dials with non-zero value after Zeroing the figure? (Look at "Currently used" with "Show hidden" selected)
Looking at the log I can imagine what happened here. Possibly you saved your character not as actor but morphs without creating a dedicated combined slider and just ticking this. In that case DAZ creates duplicates of all used .dsf. files under vendor/product name (usually username/product) and it is not suficient to delete that one poarticular custom character but all of that folder to a location somehere outside the "morph". This will also get rid of all the Duplicate Formula errrors.
You might get a list of missed files when loading a custom character created with these files in place (for some reason DAZ prefers to refer to the user values rather the originals) The only proper solution I have found beside dsicarding the work and start over is to note and hunt the original location down one by one, then edit the character files with notepad+ replacing all references to the user/product path with the original referrers. (I wish there was a script to allow for redirecting duplicated formulas to the original source). The beauty of notepad+ is that you can edit and replace mutliple files at once. In the future, when creating a morph, do cobined morph slider adjust rig to shape and ERC freeze befor saving as new morph asset. The advantage of just saving a character preset is that a morph slider will play much better along with auto following assets. It strikes me that DAZ has made this apparent workflow not more intuitive.
Another pitfall is that DAZ by default creates a library in the public user documents library. So, check there, too. Key is to get a basic character looking normal without any morph values applied and then saving it as changed morph asset on which you should see a warning that there will be permanent changes to the character which is exactly what you want.