Morphs made in ZBrush look rough

When I transfer G8 model to ZBrush its polygons look way too big.

If I use DynaMesh then I can't save my morph in Daz Studio (it says geometry was changed).

But if I increase SDiv level everything seems to be ok and I even can save it. But then I found that morph doesn't work unless it was in SDiv level 1.

So my question if there is some way to work in ZBrus with high resolution and get that morph saved?

Comments

  • No, morphs work only on the base cage mesh (PAs have a tool or tools for handling HD morphs that isn't avaialble for the rest of us, or for creating content for any purpose but sale through Daz). The only way to use the higher detail is by baking to a displacement (or normal) map to be applied on top of the base morph, which can be tricky in itself as ZBrush doesn't understand UDIMs (unless that was added just recently).

  • mashvimmashvim Posts: 16

    Well at least something :). But can we expect high res in the future? 

  • I don't know - it has been avaialble, for PAs (people making content for the store) for a long time; while I would love to have access to the tool I don't expect any great change.

Sign In or Register to comment.