michael 8.1 gross detail [solved]

AbnerKAbnerK Posts: 718

Hi,  I've just about given up with trial and error, I feel I've tried everything. It's not just M8.1 I had this problem before but, it's with M8.1 today that I can't resolve it. The details on the skin are way, way too strong. I can get rid of them in the viewport but when it comes to a render they're back. I started off with the micro detail normals, details on/off, regular normals, but nothing gets rid of the lunar landscape. See attached. What can I do?

Thanks

hand detail.jpg
653 x 672 - 319K
Post edited by AbnerK on

Comments

  • GordigGordig Posts: 10,046
    edited March 2021

    Sounds like displacement to me. Turn down the displacement strength, test render, and adjust as necessary. 

    Post edited by Gordig on
  • AbnerKAbnerK Posts: 718
    edited March 2021

    Gordig said:

    Sounds like displacement to me. Turn down the displacement strength, test render, and adjust as necessary. 

     yeah, that was the first thing I looked at, there is no displacement. I have litterally just found out what's going on though. After deleting every map it was still there so I went to Parameters. It was HD details dialled in with subd.

    m8.1 hand3.jpg
    472 x 479 - 165K
    m8.1 hand6.jpg
    472 x 436 - 184K
    Post edited by AbnerK on
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