How do you pose unfitted shoes?
cajhin
Posts: 154
I find it difficult to use shoes on their own. They start in the default position, shoulder width, and have no independent translate/rotate controls.
For a pair standing in a store, you could put an invisible figure in them and pose the figure.
For a pair carelessly thrown into the sand, that would require painful contortions (IK does that happily, but never the way I want).
You could use two pairs and make one shoe of each invisible, but the surfaces are usually shared between left and right.
Are there any obvious tricks that I haven't figured out?
Comments
what I do is create a prop out of the rigged shoes (when the shoes don't load together) EDIT - FIGURE - RIGGING - CONVERT FIGURE TO PROP this allows for easier posing and you can save a copy for later use and even load more than one then.
If they load together, I just delete the polys on one shoe with the geometry editor and then do the above again.
sounds like a plan, thanks, I'll try that