Using Robot Titan in Scene Prevents Creation of New Cameras
Wanderer
Posts: 957
Hi,
So I added the Robot Titan to a scene, and just what the title says happened. When attempting to create a camera in the scene, I get an error:
A node labeled "Camera" already exists in the scene.
A node named "Camera" already exists in the scene.
Adjustments have been made. Verify the adjustments and try again.
Trying again results in the same error. I had to search the scene for "camera" to find it was this figure, which has a bone/part labeled camera. Renaming the bone "cam" or anything else does nothing to alter the outcome. Using 4.15.0.2 Pro version. Any suggestions on fixing this or is this a bug that I need to report? The only fix I can find is to add the camera then add the figure.
Comments
Name the camera something other than "Camera".
does it give you the fix conflict option?
do you have show advanced in the camera dialogue?
I had to rename both the name and the label as something other than camera. I added numbers to it, but the OCD part of my brain goes bonkers over that one. Where's camera one it keeps asking. Strangely, when I tried to do so when I had the original scene open, I couldn't get it to work even with renaming the camera. Upon returning to the matter and checking by itself in a new scene, it will work if I rename and relabel the camera.
I do not see a fix conflict option or a show advanced option. It seems to work okay this way, but worth noting that it's an issue for Daz when a part of an object is named camera.
The camera node on Robot Titan is not recognized as a Camera object by Studio, so it tries to do what it is designed to do, add a Camera. Why it works okay if the Camera is added first, then Robot Titan, I don't know. Could have something to do with hierarchy scanning and node structure. I tried renaming the bone and saving Modified Assets, but the original name comes back. I suppose it also needs a new face group to go with the new bone name, and updating the controllers to match. I'm tired already...